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  1. 017Two friends agree to meet at a cafe between 1 pm and 2 pm. Each arrives at a uniformly random time within that hour, independently of the other, and waits 20 minutes for the other before leaving (or until 2 pm, whichever is sooner). What is the probability they meet?Probability and countingCoreJane StreetNew York · 2026

    Try it first

    Pick before you draw anything: the chance the two friends meet is

    Show the worked solution

    5/9, about 55.6%. Put A's arrival time across and B's up a 60 by 60 square; every pair of times is a point, all equally likely, so probability is area. They meet when the times are within 20 minutes, the band either side of the diagonal. They miss in two corner triangles, each with legs of 40 minutes and area 800 of 3,600, which is 2/9. So the meeting chance is 1 minus 4/9 = 5/9.

    Why turn two arrival times into a square?

    Throw a dart at a square board without aiming and the chance it lands in any patch is just that patch's share of the board. Two independent arrival times, each spread evenly over the hour, behave exactly like that dart: A's time picks a position across, B's time picks a position up. With two independent uniform times, every pair of arrivals is a point in a 60 by 60 square, equally likely anywhere in it, so a probability becomes an area you can see. The event they meet is the set of points where the two times differ by less than 20 minutes, a band hugging the diagonal.

    Every pair of arrival times is a point in the square; they meet in the band00202040406060A arrives, minutes after 1 pmB arrives, minutes after 1 pmmiss2/9miss2/9meet: 5/910, 254, 56Read the squareEach point is one pair of arrivals,all equally likely, so area = chance.They meet when the gap is under 20:the band either side of the diagonal.Each blank triangle: legs of 40 minutesarea 40 x 40 / 2 = 800 of 3,600 = 2/9Meet = 1 - 2/9 - 2/9= 1 - (40/60)^2 = 5/9, about 55.6%Lime point: 15 min apart, meet. Red: 52 apart, miss.
    In the 60 by 60 square of arrival times the friends meet in the band within 20 minutes of the diagonal and miss in two corner triangles with legs of 40 minutes, each 2/9 of the area, so the meeting probability is 1 minus 4/9, which is 5/9 or about 55.6%.

    Why is it easier to compute where they miss?

    The band is an awkward six-sided shape; the regions outside it are two clean triangles. In the top-left triangle B arrives more than 20 minutes after A, so A has gone; in the bottom-right one, A is the late one. Each triangle has legs of 60 minus 20 = 40 minutes, so its area is 40 x 40 / 2 = 800 square minutes out of 3,600, which is 2/9, and the two together are 4/9. The clause about leaving at 2 pm changes nothing, because no one can arrive after 2 pm anyway; it only stops the question from looking ambiguous.

    The relationship
    P(meet)=1−(1−w60)2=1−(4060)2=1−49=59P(\text{meet}) = 1 - \left(1 - \frac{w}{60}\right)^2 = 1 - \left(\frac{40}{60}\right)^2 = 1 - \frac{4}{9} = \frac{5}{9}
    wthe waiting time in minutes, here 20
    60the length of the window in minutes
    (1 - w/60)^2the two miss triangles together, which fit into one square of side 1 - w/60
    What it says in wordsThe chance of meeting is one minus the square of the share of the hour that falls outside the waiting time.

    How does the answer move with the waiting time?

    Not in a straight line, and that is a common follow-up. Doubling the wait from 10 to 20 minutes takes the meeting chance from about 31% to about 56%, not from one third to two thirds, because the miss region shrinks as a square. The table runs the formula for four waits. The trading version is two orders that must arrive within a latency window to match: halving the gap you can tolerate does more than halve the matches, and a picture of the square is the fastest way to see by how much. The limitation to state is the uniform assumption; real arrivals bunch near the hour, which raises the meeting chance.

    Wait (minutes)Miss regionMeet probability
    1025/3611/36, 30.6%
    204/95/9, 55.6%
    301/43/4, 75.0%
    401/98/9, 88.9%
    The meeting probability rises faster than the waiting time at first and then flattens, because the miss region is the square of the share of the hour outside the wait.

    Where candidates lose it

    The fast wrong answer is one third, from reading the 20 minutes as a share of the hour. It forgets that either friend can be the late one and that the window is cut off at both ends of the hour. Without a picture, people also land on two thirds by doubling the window.

    The second loss is drawing the square and then computing the band directly, with a hexagon and several pieces. The interviewer is watching for the complement: two identical triangles, one line of arithmetic, done in under a minute.

    What the interviewer asks next

    • Each friend now waits 20 minutes but B always arrives in the second half hour. What is the probability they meet?
    • Three friends, each waiting 20 minutes. What is the chance all three are there at once?
    • What waiting time gives a meeting chance of exactly one half?

    Asked at Jane Street, Technology, New York, 2026 (Wall Street Oasis): two people arrive at a location uniform random time within an hour, each wait 20min, what's the prob they meet

  2. 049A 3 x 3 x 3 cube is painted on the outside and cut into 27 small cubes. You pick one small cube at random and roll it like a die. What is the probability the top face is painted?Probability and countingCoreJane StreetNew York · 2026

    Try it first

    What is the chance the top face is painted?

    Show the worked solution

    1/3. Picking a cube at random and then a face at random makes every one of the 27 x 6 = 162 small faces equally likely to end up on top. The painted small faces are exactly the squares on the big cube's surface, 6 faces of 9 each, 54 in all. So the chance is 54/162 = 1/3. The breakdown by cube agrees: corners give 8 x 3, edges 12 x 2, face centres 6 x 1, the core 0, total 54.

    Why count faces rather than cubes?

    If a bag holds sweets of different sizes and you want the chance a random bite is chocolate, you count chocolate bites, not chocolate sweets. Every small cube is equally likely and every face of it is equally likely to land on top, so every one of the 162 small faces has the same chance, 1/162, and the answer is just the share of small faces that are painted. That share is easy, because the painted small faces are exactly the visible squares of the big cube: 6 faces with 9 squares each, 54. The answer, 54/162 = 1/3, comes in one line without classifying a single cube, which is what the interviewer hopes to see.

    Count painted faces over all faces: 54 of 162 is one third, in one step8 corners3 painted of 68 x 3 =24faces+12 edges2 painted of 612 x 2 =24faces+6 face centres1 painted of 66 x 1 =6faces+1 core0 painted of 61 x 0 =0faces24 + 24 + 6 + 0 = 54 painted small facesall small faces: 27 x 6 = 162P(top face painted) = 54 / 162 = 1/3Check without the breakdown: the big cube shows 6 x 9 = 54 painted squares; for an n x n x n cube it is 1/n
    The 8 corner cubes carry 24 painted faces, the 12 edge cubes 24, the 6 face centres 6 and the core none, so 54 of the 162 small faces are painted and a random top face is painted with probability one third.

    How does the cube-by-cube count confirm it?

    Classify the 27 cubes by position. The 8 corners have 3 painted faces each, the 12 edge cubes have 2, the 6 face centres have 1, and the single core cube has none: 8 + 12 + 6 + 1 = 27. Weight each type by how often you pick it and by the chance its top is painted: 8/27 x 3/6 + 12/27 x 2/6 + 6/27 x 1/6 + 1/27 x 0 = (24 + 24 + 6) / 162 = 1/3, the same answer by the long road. The two methods are the law of total probability written two ways, once by cube and once by face, and saying that out loud shows you know why they must agree. For an n x n x n cube the face count gives 6n squared painted faces out of 6n cubed, so the answer is 1/n: 1/2 for a 2 x 2 x 2 cube, 1/10 for a 10 x 10 x 10.

    The relationship
    P(top painted)=6×3227×6=54162=13,in general 6n26n3=1nP(\text{top painted}) = \frac{6 \times 3^2}{27 \times 6} = \frac{54}{162} = \frac13, \qquad \text{in general } \frac{6n^2}{6n^3} = \frac1n
    6 x 3 squaredthe painted small faces, the 9 squares on each of the 6 outer faces
    27 x 6all small faces, each equally likely to end on top
    nthe number of cuts along each edge
    What it says in wordsThe chance is the painted share of all small faces, which for an n-cube is one over n.

    What is the natural follow-up, and how do you answer it?

    Turn it round: the top face is painted; what is the chance you picked a corner? That is Bayes on the same count. Of the 54 painted faces, 24 belong to corners, so the chance is 24/54 = 4/9, far above the 8/27 a corner has before you look. Seeing paint is evidence for the cubes with more paint, and the face count gives the posterior directly without a formula. A second follow-up asks for the chance that the picked cube has any paint at all, which is 26/27, and the gap between 26/27 and 1/3 is exactly the trap in the original question. The limitation is that the face count relies on every face being equally likely to land on top; a weighted cube, or a rule that picks cubes by size, would need the long route.

    Where candidates lose it

    The common loss is answering 26/27, the chance the cube has some paint. The question asks about the top face, and most painted cubes are painted on only a few of their six faces.

    The second is miscounting the cube types, often 6 edges instead of 12, and then forcing the total to 27 with the core. Skip the classification: count the 54 visible squares, divide by 162, and use the breakdown only as a check.

    What the interviewer asks next

    • The top face is painted. What is the probability the cube is a corner?
    • Do the same for a 4 x 4 x 4 cube. Is there a general formula?
    • You roll the chosen cube twice. What is the chance both tops are painted?
    • How many of the 27 cubes have exactly two painted faces, and for an n-cube?

    Asked at Jane Street, Engineering, New York, 2026 (Wall Street Oasis): How you got to the answer matters even if you got the question right. Strawberry question + 3x3 cube question

  3. 071You walk on a grid from (0,0) to (6,4), each step one unit right or one unit up. The point (3,2) is blocked. How many routes avoid it?Probability and countingCoreSusquehanna International GroupLondon · 2026

    Try it first

    Before the block: how many routes from (0,0) to (6,4) with right and up steps only?

    Show the worked solution

    110 routes. Without the block there are C(10,4) = 210 routes, one for each way of placing 4 ups among 10 moves. A route through (3,2) is a route from (0,0) to (3,2), C(5,2) = 10 ways, followed by a route from (3,2) to (6,4), another C(5,2) = 10 ways, so 100 routes pass through the block. Subtract: 210 - 100 = 110.

    Why is a lattice route a choice of positions rather than a sequence of decisions?

    Think of a delivery driver in a city laid out as a grid who only ever drives east or north. Whatever order the turns come in, the trip is six blocks east and four blocks north, and the only freedom is which of the ten blocks are the north ones. A monotone route is fully described by choosing which 4 of its 10 moves go up, so the number of routes is 10 choose 4, which is 210, and no decision tree is needed. The same logic prices any question that asks how many ways a count can reach a level in fixed-size steps.

    Count every route, subtract the ones through the block: 210 - 10 x 10 = 110(0,0)(6,4)(3,2) blockedleg 1: C(5,2) = 10 routesleg 2: C(5,2) = 10 routesred dashed: a route through the block. green: a route that avoids itAll routes: 10 moves, choose the 4 upsC(10,4) = 210Routes through (3,2): leg 1 x leg 210 x 10 = 100Routes that avoid (3,2)210 - 100 = 110Every route through the block passes it exactly once,so the product counts each bad route once: subtract.
    Of the 210 monotone routes from (0,0) to (6,4), every route through (3,2) is one of 10 routes into the block followed by one of 10 routes out of it, so 100 routes pass through it and 110 avoid it.

    Why does multiplying the two legs count each bad route exactly once?

    Because a monotone route visits a given point at most once; it can never come back. A route through (3,2) splits uniquely into the part before the block and the part after, so the number of such routes is the product of the two leg counts, 10 x 10 = 100, with no double counting to correct. Each leg is three rights and two ups, so C(5,2) = 10. If there were two blocked points, the same idea works but needs inclusion and exclusion: subtract the routes through each, then add back the routes through both.

    The relationship
    N=(104)−(52)(52)=210−10×10=110N = \binom{10}{4} - \binom{5}{2}\binom{5}{2} = 210 - 10\times 10 = 110
    C(10,4)all routes: 10 moves, choose which 4 go up
    C(5,2) C(5,2)routes into the block times routes out of it
    Nthe routes that never touch the blocked point
    What it says in wordsCount every route, subtract the ones that pass through the blocked point, which are the product of the two legs.

    How do you check 110 another way?

    Fill the grid with counts. Each point's count is the sum of the counts to its left and below, with the blocked point set to zero, and the corner comes out at 110. That dynamic-programming check takes a minute on paper and catches arithmetic slips in the binomials. It also answers the probability version the interviewer sometimes asks: if each step is right or up with equal chance, the chance a random walk reaches (6,4) at all is not 1, because it can overshoot, so the probability of avoiding the block among routes that do arrive is 110/210, about 52%, which is a different question from the probability for a free walk.

    Where candidates lose it

    Candidates try to count the avoiding routes directly and get lost in cases. The move is to count the complement: all routes less the routes through the block, with the block routes as a product of two binomials.

    The second loss is a wrong binomial, often C(10,6) confused with something else or C(5,2) miscounted as 20. Say the legs out loud: three rights and two ups, 5 choose 2, is 10.

    What the interviewer asks next

    • Now both (3,2) and (2,3) are blocked. How many routes avoid both?
    • Each step is right or up with probability one half. What is the probability a random walk from (0,0) passes through (3,2) before leaving the grid?
    • How many routes from (0,0) to (6,4) pass through (3,2) or (4,1)?
    • What is the general formula for routes from (0,0) to (m,n) avoiding a single point (a,b)?

    Asked at Susquehanna International Group, Quantitative Research, London, 2026 (Wall Street Oasis): Probability about crossing from (0,0) to (6,4). Some point in the middle cannot pass through

  4. 076You roll a fair die until you have seen every even number (2, 4 and 6) at least once. Given that the roll which completes the set is a 2, what is the probability that the first roll was a 1, and why is the answer not 1/5?Probability and countingCoreSCSquarepoint CapitalLondon · 2026

    Try it first

    Before you work it: given the game ends on a 2, which first rolls are more likely than the others?

    Show the worked solution

    The probability is 1/6, not 1/5. By symmetry the game ends on a 2 one third of the time. A first roll of 1 happens one sixth of the time and leaves all three evens unseen, so 2 is last with probability 1/3. The joint probability is 1/18, and 1/18 divided by 1/3 is 1/6. The naive 1/5 treats the five possible first rolls as equally likely given the ending, and they are not.

    Why does the ending change the odds of the start?

    Think of a race where you learn only who finished last. If you are told that runner C came last, the start line was still fair, but some starting arrangements make C last more often than others, and you should update towards those. The die works the same way. A first roll of 4 leaves only two evens unseen, so 2 comes last half the time; a first roll of 1 leaves three evens unseen, so 2 comes last only one third of the time. The ending is twice as consistent with a first-roll 4 as with a first-roll 1, and a first-roll 2 is ruled out entirely, because a 2 that has already appeared cannot complete the set.

    Condition on the ending and the first roll is no longer uniformFirst rollfair dieP(2 completes the set | first roll)jointgiven it ended on 21, 3 or 5P = 1/21/3x1/6/ (1/3) =1/2so each of 1, 3, 5 gets 1/62P = 1/60x0/ (1/3) =02 is already seen, it cannot be last4 or 6P = 1/31/2x1/6/ (1/3) =1/2so each of 4, 6 gets 1/4joint column sums to 1/3Naive answer 1/5:treats 1, 3, 4, 5, 6 as equallylikely. They are not.
    An odd first roll has probability 1/2 and leaves a 1/3 chance that the 2 arrives last, a first roll of 2 leaves no chance, and a first roll of 4 or 6 has probability 1/3 and leaves a 1/2 chance, so the joint weights are 1/6, 0 and 1/6, and given the game ends on a 2 the first roll was a 1 with probability 1/6 and a 4 with probability 1/4.

    How do you set up the Bayes calculation in thirty seconds?

    Group the first roll into three cases rather than six, because 1, 3 and 5 are interchangeable and so are 4 and 6. Odd first roll: probability 1/2, and then 2 ends the game with probability 1/3, giving a joint weight of 1/6. First roll 2: joint weight 0. First roll 4 or 6: probability 1/3, then 2 ends the game with probability 1/2, joint weight 1/6. The weights add to 1/3, which is the unconditional chance of ending on a 2, as symmetry says they must. Given the ending, the first roll was odd with probability 1/2 and was 4 or 6 with probability 1/2, so each odd face carries 1/6 and each of 4 and 6 carries 1/4.

    The relationship
    P(first=1∣end on 2)=16⋅1313=16P(\text{first}=1 \mid \text{end on } 2) = \frac{\tfrac{1}{6}\cdot\tfrac{1}{3}}{\tfrac{1}{3}} = \frac{1}{6}
    1/6the chance the first roll is a 1
    1/3 in the numeratorthe chance 2 is the last even to appear when all three are still unseen
    1/3 in the denominatorthe unconditional chance the game ends on a 2, by symmetry across the three evens
    What it says in wordsMultiply the chance of the start by the chance of the ending given that start, then divide by the chance of the ending.

    The sanity check the interviewer wants to hear: 3 x 1/6 + 2 x 1/4 = 1, so the posterior weights over the five possible first rolls add up. Then say the general point. An odd roll is a wasted roll that tells you nothing about which even finishes last, which is why its posterior weight is simply its prior, 1/6, unchanged. The information in the ending all goes into shifting weight from the 2, which is now impossible, onto 4 and 6.

    Where candidates lose it

    The fast wrong answer is 1/5: the first roll cannot be 2, five faces remain, so each gets a fifth. It fails because the ending is not equally likely after each of those five starts. Candidates who say 1/5 have forgotten that conditioning reweights, it does not just delete.

    The second loss is doing the Bayes sum face by face and running out of time. Group the odd faces together and the 4 and 6 together, use symmetry for the denominator, and the whole thing is three lines.

    What the interviewer asks next

    • Given the game ends on a 6, what is the probability the first roll was a 2?
    • What is the expected number of rolls to see all three evens?
    • Now condition on the game ending on roll 5 exactly. Does the first-roll distribution change again?

    Asked at Squarepoint Capital, Quant Research Intern Interview, London, 2026 (Wall Street Oasis): why is the probability of seeing a 1 on our first roll, given that we end on a 2, not 1/5

  5. 086100 passengers board a 100-seat plane in order. The first has lost his boarding pass and sits in a seat chosen at random. Every later passenger takes their own seat if it is free, and otherwise a random free seat. What is the probability that the last passenger gets their own seat?Probability and countingCoreBelvedere TradingChicago · 2022

    Try it first

    Before any algebra: which seats can the last passenger possibly end up in?

    Show the worked solution

    One half. By the time the last passenger boards, seats 2 to 99 are always taken, because each owner either sat in theirs or found it taken. The free seat is either seat 1 or seat 100. Every passenger who chooses at random, the first and each one displaced after him, faces seat 1 and seat 100 with exactly the same chance, so the game is equally likely to settle on either. The answer is 1/2 for any plane with two or more seats.

    Why do only two seats matter?

    Think of a cloakroom where one guest hangs his coat on a random hook. Each later guest uses their own hook if it is free and a random free hook if not. Every hook except two has an owner who will turn up and either use it or find it used. The last passenger can only end up in seat 1 or seat 100, because every seat in between has an owner who boards earlier and leaves it occupied. So the whole question is which of those two seats is still empty when the last passenger walks down the aisle.

    Every displaced passenger faces seat 1 and seat 100 with equal oddswho is choosingany other free seatseat 1 (passenger 1's)seat 100 (the last one's)Passenger 1lost pass, 100 free98/100takes seat 231/100ends: last one WINS1/100ends: last one LOSESPassenger 23displaced, 78 free76/78takes seat 611/78ends: last one WINS1/78ends: last one LOSESPassenger 61displaced, 40 free38/40passes the problem on1/40taken: everyone else fine1/40ends: last one LOSESThe game ends only when someone takes seat 1 or seat 100, and at every step the two are equally likely.So the last passenger gets their own seat with probability 1/2, whatever the number of seats.
    In one example passenger 1 picks among 100 free seats and takes seat 23, passenger 23 picks among 78 and takes seat 61, and passenger 61 picks among 40 and takes seat 1, after which everyone sits in their own seat, and at every one of those choices seat 1 and seat 100 carried exactly the same chance, which is why the answer is 1/2.

    Why are the two endings equally likely?

    Follow the chain of displaced people. Passenger 1 picks at random. If he takes seat 1, nobody is ever displaced and the last passenger gets seat 100. If he takes seat 100, the last passenger is shut out. If he takes some other seat k, everyone up to k sits normally and passenger k inherits the problem: a random choice among the free seats, which still include both seat 1 and seat 100. Every random chooser in the chain picks seat 1 and seat 100 with equal probability, and the chain stops the moment either is taken, so the two endings carry the same total weight, 1/2 each. The other seats only pass the problem along; they never decide it.

    The relationship
    f(n)=1n⋅1+1n⋅0+1n∑k=2n−1f(n−k+1),f(2)=12  ⇒  f(n)=12f(n) = \frac{1}{n}\cdot 1 + \frac{1}{n}\cdot 0 + \frac{1}{n}\sum_{k=2}^{n-1} f(n-k+1), \qquad f(2) = \tfrac{1}{2} \;\Rightarrow\; f(n) = \tfrac{1}{2}
    f(n)the chance the last of n passengers gets their own seat
    1/n x 1passenger 1 takes seat 1: the last passenger is safe
    1/n x 0passenger 1 takes the last seat
    f(n - k + 1)passenger 1 takes seat k, and passenger k faces the same problem with fewer seats
    What it says in wordsIf the answer is a half for every smaller plane, the recursion gives a half for this one too, and with two seats it is plainly a half.

    Check it on the smallest case aloud: with two seats, passenger 1 takes his own or the other with equal chance, so 1/2. Running the recursion for every plane from 2 to 100 seats returns exactly 1/2 each time. A useful extension the interviewer often asks next: passenger j, for j from 2 to n, gets their own seat with probability (n - j + 1)/(n - j + 2). Passenger 2 is almost always fine; passenger 99 is fine two times in three. The limitation is in the rules: if displaced passengers preferred seats near the front, the symmetry between seat 1 and seat 100 breaks and so does the half.

    Where candidates lose it

    The common loss is reaching for 1/100, on the idea that the last passenger is one of a hundred equally unlucky people. That treats the last seat as a random seat. It is not: by the end only two seats can be free, so the answer has to be large.

    The second loss is starting the recursion and drowning in cases. Say the two-seat argument first, then use the recursion only as a check. The interviewer is listening for the symmetry between seat 1 and seat 100.

    What the interviewer asks next

    • What is the chance that passenger 50 gets their own seat?
    • What is the expected number of passengers who end up out of their own seat?
    • Now the first two passengers have both lost their passes. Does the last passenger's chance change?

    Asked at Belvedere Trading, Equity Capital Markets, Chicago, 2022 (Wall Street Oasis): Drunk passenger on a plane, what's the probability the Nth passenger gets his assigned seat

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