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  1. 043You may roll a fair die up to three times. After each roll you either stop and are paid the face in rupees, or throw that roll away and roll again; if you reach the third roll you must take it. What is the best stopping rule, and what is the game worth?Expected value and dice gamesHardSCSquarepoint CapitalLondon · 2026

    Try it first

    On the first roll you get a 4. What do you do?

    Show the worked solution

    Stop on the first roll only with a 5 or 6, on the second with a 4 or more, and the game is worth 14/3, about Rs 4.67. Work backwards. The last roll is worth 3.5. With two rolls left, keep 4, 5 or 6 and reroll otherwise: worth (4 + 5 + 6)/6 + 3/6 x 3.5 = 4.25. With three rolls left, keep only what beats 4.25, a 5 or 6: worth (5 + 6)/6 + 4/6 x 4.25 = 14/3.

    Why start from the last roll?

    Deciding whether to take a job offer is easier if you know what your fallback is worth. Each keep-or-reroll decision compares the roll in hand with the value of the rolls still to come, so you need the value of the future first, and the only stage with no future is the last one. On the last roll you must take whatever comes, which is worth 3.5 on average. That single number lets you solve the stage before it, and so on backwards. This is {term('backward induction', 'Solving a sequence of decisions from the last one to the first, using the value of each later stage to make the earlier decision.')}, the core of dynamic programming.

    Solve from the last roll backwards: each value sets the next thresholdFirst roll3 rolls left123456keep 5 or 6reroll the restWorth4.67= 14/3Second roll2 rolls left123456keep 4, 5 or 6reroll the restWorth4.25= 17/4Last roll1 roll left123456must keep itWorth3.50= 7/2Keep a roll only if it beats what the remaining rolls are worth: 3.5, then 4.25Arrows run right to left: each stage uses the value of the stage after it
    With one roll left the game is worth 3.5, so with two left you keep 4 or more and the game is worth 4.25; with three left you keep only 5 or 6, and the whole game is worth 14/3, about 4.67.

    How do the thresholds come out?

    With two rolls left, a roll of 4, 5 or 6 beats the 3.5 you expect from rerolling, and 1, 2 or 3 does not. So the two-roll game is worth the average of the kept faces times their chance, plus the chance of rerolling times 3.5: 15/6 + 1.75 = 4.25. On the first roll the fallback is now 4.25, so a 4 is no longer good enough: only 5 or 6 is kept. That gives 11/6 plus 4/6 x 4.25, which is 1.833 plus 2.833, or 14/3.

    The relationship
    Vn=16∑f=16max⁡(f, Vn−1),V1=3.5,  V2=4.25,  V3=143V_n = \frac{1}{6}\sum_{f=1}^{6} \max\left(f,\, V_{n-1}\right), \quad V_1 = 3.5,\; V_2 = 4.25,\; V_3 = \tfrac{14}{3}
    V_nthe value of the game with n rolls left
    fthe face you just rolled
    max(f, V_{n-1})keep the roll or throw it away, whichever is worth more
    What it says in wordsEach stage is worth the average, over the six faces, of the better of keeping the face or playing on.

    Add the pattern. More rolls always raise the value, but by less each time: 3.5, 4.25, 4.67, then about 4.94 with four rolls. An extra option is always worth something and never worth more than what it can still improve. That is the same logic as valuing a trade you can exit early: the right to wait is priced by what the future is worth, not by the average outcome.

    Where candidates lose it

    The common loss is using 3.5 as the threshold at every stage, which keeps a 4 on the first roll. The fallback on the first roll is the two-roll game, 4.25, not a single roll.

    The second loss is solving forwards and getting lost. Say you will start from the last roll, compute 3.5, 4.25 and 14/3 in that order, and the thresholds fall out.

    What the interviewer asks next

    • What is the game worth with four rolls, and what is the first-roll threshold?
    • You must pay Rs 1 for every reroll. How do the thresholds change?
    • You are paid the square of the face instead. What is the optimal rule?

    Asked at Squarepoint Capital, Quantitative Research, London, 2026 (Wall Street Oasis): Dynamic programming questions with focus on probability at the end.

  2. 044You have two identical eggs and a 100-storey building. An egg breaks if dropped from some floor or higher and survives from any floor below it. What is the minimum number of drops that guarantees you find that floor?Logic and brainteasersHardProp and quant trading firmsLong-short equity funds

    Try it first

    Minimum guaranteed number of drops:

    Show the worked solution

    14 drops. With k drops available, the first egg should go from floor k: if it breaks, the second egg checks the k minus 1 floors below one at a time. If it survives, you have k minus 1 drops left, so the next gap is one smaller. k drops therefore cover k + (k minus 1) + ... + 1 = k(k + 1)/2 floors. 13 drops cover 91 floors, 14 cover 105, so 14 is the minimum: drop from 14, 27, 39, 50 and so on.

    Why does binary search fail here?

    Binary search assumes you can keep testing after a failure. With two eggs, the first break leaves you one egg, and one egg can only be used safely by walking up one floor at a time. Once the first egg breaks, every floor below it that has not been ruled out costs one drop of the second egg, so large jumps with the first egg are expensive. Dropping the first egg at floor 50 and seeing it break could cost 49 more drops. It is like searching for a leak with one spare pipe: once the first one bursts, you test the rest slowly.

    How do you balance the worst cases?

    Make every worst case take the same number of drops. If you allow k drops in total, the first drop should be from floor k, the next k minus 1 floors higher, the next k minus 2 higher, because each first-egg drop used leaves one fewer drop for the second egg's walk. With k = 14 the first egg goes from 14, 27, 39, 50, 60, 69, 77, 84, 90, 95, 99 and 100. If it breaks at 27, the second egg tests 15 to 26: 2 plus 12 is 14 drops. The same count holds at every step.

    First egg floors: each gap is one smaller, so every worst case is 14 drops14141327123911501060969877784690595499Numbers inside the bar: floors covered by each drop of the first egg (14, 13, 12, ...)Floor where the first egg is droppedWorst case if it breaks at 27Drops 1 and 2: floors 14 (safe), 27 (breaks)Second egg: floors 15, 16, ... 26 in turn12 more drops in the worst case2 + 12 = 14Why 14 and not 13k drops cover at most k(k + 1)/2 floors13 drops: 13 x 14 / 2 = 91, short of 10014 drops: 14 x 15 / 2 = 105, enoughMinimum: 14 drops
    Dropping the first egg from floors 14, 27, 39, 50 and onward, with each gap one floor smaller, makes every worst case exactly 14 drops, because 14 drops can cover up to 14 x 15 / 2 = 105 floors while 13 drops cover only 91.
    The relationship
    k+(k−1)+⋯+1=k(k+1)2≥100  ⇒  k=14k + (k-1) + \dots + 1 = \frac{k(k+1)}{2} \ge 100 \;\Rightarrow\; k = 14
    kthe number of drops you allow in the worst case
    k(k+1)/2the most floors k drops with two eggs can cover
    What it says in wordsThe smallest k whose triangle number reaches 100 is the answer.

    Say what an interviewer wants beyond the number. The move is to fix the budget of drops and ask how many floors it can cover, rather than fixing the building and searching for a strategy. That reversal is what makes the problem easy, and it generalises: with three eggs and k drops, the floors covered are the two-egg coverage for each smaller budget, plus one per drop, added up, which is why three eggs need only 9 drops for 100 floors.

    Where candidates lose it

    The common loss is answering 7 from binary search, which forgets that the second break ends the experiment. The next is 19 from fixed steps of ten, which is safe but not the minimum.

    The other loss is reaching 14 by trial and error and not being able to say why 13 fails. Give the k(k + 1)/2 argument: 13 drops cover at most 91 floors.

    What the interviewer asks next

    • What if you have three eggs?
    • With two eggs, how many floors can you handle with 20 drops?
    • What is the expected number of drops with your strategy if the breaking floor is uniformly random?
  3. 045You make a market on the number of heads in 10 fair coin flips: 4.5 bid, 5.5 offered. A counterparty who has already seen the first three flips lifts your offer. What does the trade tell you, and where do you requote?Market making and trading gamesHardCitadelNew York · 2025

    Try it first

    Given that they bought at 5.5, the fair value is about

    Show the worked solution

    The lift says they saw at least two heads, so the fair value is now at least 5.75, not 5; requote around 5.75 bid, 6.5 offered. The other seven flips are worth 3.5 heads, so the buyer's value is heads seen plus 3.5. Paying 5.5 only makes sense with two heads (5.5) or three (6.5). Those are 3 to 1 likely, giving 5.75; a buyer who needs a strict edge saw three heads, worth 6.5.

    What is the trader's view before they trade?

    A friend offers to buy your raffle ticket after the first few numbers are drawn. The offer itself is the warning. The informed trader values the contract at heads already seen plus 3.5, the expected heads in the seven unseen flips, so their value is 3.5, 4.5, 5.5 or 6.5 with chances 1, 3, 3 and 1 in 8. Against your market of 4.5 bid and 5.5 offered, they buy only if their value is at least 5.5, and sell to you at 4.5 only if it is 4.5 or less. The flat 5 you quoted around is right only for someone who has seen nothing.

    What the buyer saw decides whether they lift: a lift means 2 or 3 heads34567your offer 5.5your bid 4.5value given a lift = 5.750 headsvalue 3.5chance 1/81 headvalue 4.5chance 3/82 headsvalue 5.5chance 3/8may lift3 headsvalue 6.5chance 1/8liftshits bidTrader's fair value after seeing the first 3 flips
    The informed trader's value is 3.5, 4.5, 5.5 or 6.5 depending on how many heads they saw, so a lift at 5.5 means two or three heads, and weighting those 3 to 1 puts the fair value given the trade at 5.75, above your 5.5 offer.

    How do you turn the trade into a new fair value?

    Condition on the fact that they traded. Only the two-head and three-head worlds produce a buy at 5.5, and they are 3/8 and 1/8 likely, so given a lift the value is (3 x 5.5 + 1 x 6.5) / 4 = 5.75. If you assume they would not bother trading at zero edge, only the three-head world is left and the value is 6.50. Either way you sold too cheaply: this is adverse selectionThe tendency of a market maker to trade most with the people who know more, so the trades that happen are the ones that lose money for the market maker., and it is the cost every market maker prices into the spread.

    Now requote. Your bid should not be below what you now believe the floor is, and your offer should sit where even the best informed buyer has no edge. Something like 5.75 bid, 6.5 offered does both: a buyer who saw three heads is indifferent at 6.5, and you are no longer selling below value. Cut your size too, because you know someone is trading with more information than you, and say you would ask whether they could see the flips before quoting again.

    Where candidates lose it

    The common loss is staying at 5 because the coin is fair. The coin is fair; the counterparty is not uninformed. The trade itself carries information and you must update on it.

    The other loss is overreacting and moving to 8 or 9, as if the trader knew all ten flips. They saw three. Condition on what could have made them trade, weight those worlds, and move by exactly that much.

    What the interviewer asks next

    • The same trader then hits your new bid. What do you conclude?
    • How wide should your first market have been if you knew one counterparty could see three flips?
    • What if the trader had seen the first three flips but traded a small size and then a large size?

    Asked at Citadel, Quantitative Trading, New York, 2025 (Wall Street Oasis): Superday was more market-making but requires very sold foundation in math and statistics.

  4. 050A researcher regresses 12-month forward returns on a signal using monthly observations, so consecutive observations overlap by 11 months, and reports a t-statistic of 4.0 from ordinary least squares. Roughly what is the honest t-statistic?Statistics and estimationHardQuant and systematic funds

    Try it first

    The honest t-statistic is closest to

    Show the worked solution

    Roughly 1.2, not 4.0. Consecutive 12-month returns share 11 months, so 240 monthly rows over 20 years hold only about 20 independent observations. OLS standard errors assume independence and come out too small by roughly the square root of the overlap, root 12, about 3.5. Dividing 4.0 by 3.46 gives about 1.15: the result is no longer significant. A Newey-West or Hansen-Hodrick standard error does this properly.

    What does the overlap do to the regression?

    Asking twelve friends for restaurant advice sounds like twelve opinions, but if eleven of them only repeat what the first one said, you have heard about one. Each 12-month return shares 11 months with its neighbour, so the rows are mostly the same data counted again, and the regression thinks it has twelve times more independent evidence than it does. The slope estimate is not biased by the overlap. What breaks is the standard error, because the residuals are strongly correlated from one row to the next, and that breaks one of the {term('OLS assumptions', 'The conditions under which ordinary least squares standard errors are correct, including residuals that are uncorrelated across observations.')}.

    Monthly 12-month windows share 11 of every 12 months123456789101112131415161718MonthObs 1Obs 2Obs 3Obs 4Obs 5Obs 6Each window adds one new month (lime) and repeats 11 months already counted (green)20 years of data240 monthly observationsabout 20 independent ones4.0 / root 12 = 4.0 / 3.46t about 1.2below 2: not significanton this rough correctionPlain OLS standard errors treat all 240 rows as independent, so the t-statistic is too big by about root 12
    Monthly observations of 12-month returns share 11 of every 12 months, so 240 rows over 20 years hold only about 20 independent observations, and the reported t-statistic of 4.0 shrinks to about 1.2 once divided by root 12.

    Why divide by root 12 and not by 12?

    The standard error scales with one over the square root of the number of independent observations. If the effective sample is twelve times smaller, the standard error is root 12, about 3.46, times larger, and the t-statistic is 3.46 times smaller: 4.0 becomes about 1.15. This is a rough correction. The exact factor depends on how persistent the signal is: for a slow-moving signal, such as a valuation ratio, it is close to root 12; for a fast-moving one it can be smaller.

    The relationship
    thonest≈tOLSh=4.012≈1.15t_{\text{honest}} \approx \frac{t_{\text{OLS}}}{\sqrt{h}} = \frac{4.0}{\sqrt{12}} \approx 1.15
    hthe overlap horizon, 12 months
    t_OLSthe t-statistic from plain OLS standard errors, 4.0
    What it says in wordsWith overlapping returns of horizon h, the plain t-statistic is too large by about the square root of h.

    Say how you would fix it properly: use Newey-West standard errors with at least 11 lags, or Hansen-Hodrick errors built for exactly this overlap, or run the regression on non-overlapping annual data and accept the smaller sample. Any of those should give a t-statistic well below 4.0, and a researcher who reports only the OLS number has not yet shown the signal works.

    Where candidates lose it

    The common loss is accepting the 4.0 because the slope looks economically sensible. The overlap does not move the slope; it fakes the precision, and the interviewer wants to see you spot that.

    The second loss is overcorrecting, dividing by 12 instead of root 12. Standard errors shrink with the square root of the sample, so the correction is the square root of the overlap.

    What the interviewer asks next

    • How many Newey-West lags would you use here, and why?
    • Would non-overlapping annual regressions give the same slope but a bigger standard error?
    • Why do long-horizon return predictability studies often report very high R squared values?
  5. 065A stock rises 50% or falls 40% each year with equal probability. Its expected return is positive, but what happens to a buy-and-hold investor over time? And what fraction of wealth should sit in the stock if the rest is held in cash and the mix is rebalanced every year?Betting and sizingHardMulti-manager platformsProp and quant trading firms

    Try it first

    Over many years, what happens to the typical buy-and-hold investor?

    Show the worked solution

    The typical buy-and-hold investor loses about 5.1% a year, yet a 25% stake rebalanced yearly grows about 0.6% a year. The average year returns +5%, but a good year and a bad year multiply wealth by 1.5 x 0.6 = 0.9. With 25% in the stock the two years multiply wealth by 1.125 x 0.9 = 1.0125. That 25% is the Kelly fraction, the stake that maximises the average log return.

    How can a positive average return shrink your wealth?

    Imagine a shop whose sales rise 50% in a good year and fall 40% in a bad one. After one of each it is at 90% of where it began, whatever the order. Wealth compounds by multiplying, so over many years what matters is the typical growth factor, the square root of 1.5 x 0.6, about 0.949, not the average return of +5%. The average is real, but it is carried by rare paths with long lucky streaks. After 20 years the typical investor holds about 0.35 of the starting money while the average across all paths is 2.65 times it.

    The relationship
    g(f)=12ln⁡(1+0.5f)+12ln⁡(1−0.4f),g′(f)=0  ⇒  f∗=0.25g(f) = \tfrac12\ln(1 + 0.5f) + \tfrac12\ln(1 - 0.4f), \qquad g'(f) = 0 \;\Rightarrow\; f^{*} = 0.25
    fthe fraction of wealth held in the stock, the rest in cash
    g(f)the expected log growth per year of the rebalanced mix
    f*the stake that maximises it
    What it says in wordsPick the stake that makes the average log return per year as large as possible; here that is a quarter of your wealth.
    The average path climbs while the typical path shrinks0.51.01.52.02.5yr 0yr 5yr 10yr 15yr 20mean 2.6525% mix 1.13stock 0.35average over all stock pathsall in the stock, typical path25% stock, rebalanced yearly
    Over 20 alternating years the all-stock investor falls to about 0.35 of the starting wealth while the average across all paths climbs to 2.65, and a 25% stake rebalanced every year grows to about 1.13, because growth depends on the log return, not the average return.

    Why does holding less of the stock help?

    Rebalancing to a fixed mix sells after gains and buys after losses, and a smaller stake shrinks the swings. With a fraction f in the stock, a good year multiplies wealth by 1 + 0.5f and a bad year by 1 - 0.4f; typical growth peaks where 0.5/(1 + 0.5f) equals 0.4/(1 - 0.4f), which gives f = 25%. At 25% a pair of years gives 1.125 x 0.9 = 1.0125, about 0.6% a year. The quick check is return over variance: 0.05 divided by 0.45 squared is 0.247.

    What is the limit of this answer?

    The 25% rests on knowing both outcomes and their odds exactly, on cash earning nothing and on free rebalancing. Change any of those and the fraction moves, and because a real edge is only an estimate, desks size well below the full Kelly number. The lesson to lead with in the room is the gap itself: a positive average return is not a positive growth rate, and position size decides which one you earn. That gap is called volatility dragThe shortfall of the compound growth rate below the average return, roughly half the variance of returns..

    Where candidates lose it

    Most candidates answer that the investor earns 5% a year, because that is the average. The interviewer built the numbers so the average and the typical outcome point in opposite directions, and wants to see you notice.

    The second loss is concluding the stock is simply bad and putting nothing in it. Zero earns nothing; the point is that a small, rebalanced stake turns the same gamble into positive growth.

    What the interviewer asks next

    • Cash now earns 3% a year. How does the best stake change?
    • What changes if you rebalance every two years instead of every year?
    • Two such stocks move independently. What happens if you hold half in each and rebalance yearly?
  6. 066You roll a fair die repeatedly until you have seen every even number, 2, 4 and 6. Given that the last new even number to appear is a 2, what is the probability that your first roll was a 1? Why is the intuitive answer of 1/5 wrong?Conditional probability and BayesHardSCSquarepoint CapitalLondon · 2026

    Try it first

    Given the game ends on a 2, what is the chance the first roll was a 1?

    Show the worked solution

    The probability is 1/6, not 1/5. Ending on a 2 rules out a first roll of 2, but it does not leave the other five faces equally likely. A first roll of 4 or 6 has already cleared one rival, so 2 then finishes last half the time; after an odd first roll it finishes last only a third of the time. Weighting the faces by those chances gives 1/6 for a 1.

    Why does ruling out one face not spread its weight evenly?

    Suppose you hear that a friend arrived late to a meeting. Before, the bus, the train and the car were equally likely ways she travelled. Learning how things ended shifts weight towards the starts that make that ending more likely, in proportion to how strongly each one leads to it. If the bus is late twice as often as the train, the bus now carries twice the train's weight. The 1/5 answer treats the ending as if it only ruled a face out and said nothing else.

    How likely is a 2 to finish last after each first roll?

    Odd rolls never change the order in which the even numbers first appear, so after an odd first roll the three evens are still symmetric and 2 is last with chance 1/3; after a first roll of 4 or 6 only two evens remain and 2 is last with chance 1/2; after a first roll of 2 it can never be the last new even. Multiply each by the 1/6 chance of that first roll: the joint chances are 1/18 for each odd face, 0 for a 2 and 1/12 for each of 4 and 6. They add to 1/3.

    Knowing how it ends reweights how it beganFirst rolleach face 1/6First roll 1, 3 or 5chance 1/22 last: 1/3joint 1/6First roll 2chance 1/62 last: 0joint 0First roll 4 or 6chance 1/32 last: 1/2joint 1/6Total chance 2 ends it: 1/6 + 0 + 1/6 = 1/3Given the game ends on a 21/61021/631/441/651/46naive 1/5 each (dashed) against the truechances: 1/6 for each odd face
    An odd first roll leaves 2 last among the evens a third of the time, a 4 or 6 leaves it last half the time and a 2 never does, so given the game ends on a 2 each odd face has chance 1/6 and each of 4 and 6 has chance 1/4, not 1/5 each.
    The relationship
    P(first=1∣2 last)=P(first=1) P(2 last∣first=1)P(2 last)=16⋅1313=16P(\text{first}=1 \mid 2 \text{ last}) = \frac{P(\text{first}=1)\,P(2 \text{ last} \mid \text{first}=1)}{P(2 \text{ last})} = \frac{\tfrac16 \cdot \tfrac13}{\tfrac13} = \frac16
    P(first = 1)the chance of rolling a 1 first, 1/6
    P(2 last | first = 1)the chance 2 is the last even to appear after an odd first roll, 1/3
    P(2 last)the overall chance the game ends on a 2, 1/3 by symmetry
    What it says in wordsBayes' rule: the prior chance of a 1, times how strongly a 1 leads to ending on a 2, divided by the overall chance of ending on a 2.

    How do you check the answer?

    Make the six posterior chances add up. Three odd faces at 1/6 each and two even faces, 4 and 6, at 1/4 each give 1/2 plus 1/2, which is 1, with nothing left for a 2. The odd faces keep exactly their starting weight because an odd roll tells you nothing about the evens; all the weight removed from the 2 goes to 4 and 6. Saying that sentence shows the interviewer you understand Bayes ruleThe rule for updating a probability after new information: the prior times the likelihood of the information, divided by the overall chance of the information. rather than recite it.

    Where candidates lose it

    The trap is to condition only by elimination: the game ends on a 2, so the first roll was not a 2, so the five other faces share the weight at 1/5 each. That treats the ending as a filter when it is also evidence about the start.

    The second loss is getting 1/6 and being unable to say where the missing weight went. Name it: 4 and 6 each rise to 1/4, because they make ending on a 2 more likely.

    What the interviewer asks next

    • Given the game ends on a 2, what is the chance the first roll was a 4?
    • What is the expected number of rolls in this game?
    • Given the game ends on a 2, what is the chance the second roll was a 1?

    Asked at Squarepoint Capital, Quant Research Intern Interview, London, 2026 (Wall Street Oasis): why is the probability of seeing a 1 on our first roll, given that we end on a 2, not 1/5

  7. 067Daily returns are normal with 1% volatility on 80% of days and normal with 4% volatility on the other 20%, both with zero mean. What are the overall daily volatility and the kurtosis of this mixture?Continuous probability and distributionsHardTwo SigmaNew York · 2025

    Try it first

    What is the overall daily volatility of the mixture?

    Show the worked solution

    Overall volatility is 2% a day and the kurtosis is 9.75, against 3 for a normal distribution. Variances mix in proportion: 0.8 x 1 + 0.2 x 16 = 4, so volatility is 2%. Fourth moments mix the same way, and each normal contributes 3 times its volatility to the fourth: 0.8 x 3 + 0.2 x 768 = 156. Dividing by the variance squared, 16, gives 9.75.

    Why is a mixture of normals not normal?

    Think of a commute that takes 30 minutes on most days and two hours on strike days. The average trip hides the shape: most days cluster tightly and a few days sit far out. Mixing a calm regime with a wild one gives more small moves than a normal with the same overall spread, fewer medium ones, and far more big ones. The peak is taller, the shoulders thinner and the tails fatter, which is what {term('kurtosis', 'The fourth moment of a distribution divided by the variance squared; 3 for a normal distribution, higher when tails are fatter.')} measures.

    How do you get the two numbers?

    Work with moments, because they mix in proportion to the weights. The variance is 0.8 x 1 + 0.2 x 16 = 4, so volatility is 2%; the fourth moment is 0.8 x 3 x 1 + 0.2 x 3 x 256 = 2.4 + 153.6 = 156, and kurtosis is 156 / 4 squared = 9.75. Look at where the 156 comes from: 153.6 of it is the wild days, which occur only one day in five. The fourth power makes rare large moves dominate.

    The relationship
    σ2=∑iwiσi2=4,κ=∑iwi⋅3σi4(∑iwiσi2)2=15616=9.75\sigma^2 = \sum_i w_i\sigma_i^2 = 4, \qquad \kappa = \frac{\sum_i w_i \cdot 3\sigma_i^4}{\left(\sum_i w_i\sigma_i^2\right)^2} = \frac{156}{16} = 9.75
    w_ithe share of days in each regime, 0.8 and 0.2
    sigma_ithe volatility in each regime, 1% and 4%
    3 sigma_i^4the fourth moment of a zero-mean normal with volatility sigma_i
    What it says in wordsAverage the second and fourth moments across regimes, then divide the fourth moment by the variance squared.
    Calm days plus rare wild days: a taller peak and fatter tails-8%-4%0+4%+8%Daily returnmixture, peak 0.34normal, same 2% volshaded: beyond 5.0%,where the mixture is higherRight tail, heights magnified 21 times+5%+6%+7%+8%mixturenormalBeyond 6% either way:2.7% of days vs 0.27%
    Against a normal with the same 2% volatility, the mixture has a taller peak, thinner shoulders and fatter tails: a daily move beyond 6% either way happens on 2.7% of days under the mixture but only 0.27% under the normal, about 10 times as often.

    What does this mean for a risk model?

    A model that fits a normal to the 2% volatility is right about the average day and wrong about the days that matter. It says a move beyond 6% happens on about 0.27% of days, roughly once in 370 trading days; the mixture says 2.7%, roughly once in 37. That is the usual story of market returns: calm stretches and volatile stretches, each close to normal, adding up to fat tails. A model that lets volatility change over time captures much of it.

    Where candidates lose it

    The first slip is averaging the volatilities, 0.8 x 1% + 0.2 x 4% = 1.6%. Variances average in a mixture, not standard deviations, so the answer is 2%.

    The second is guessing that a mixture of normals has kurtosis 3 because each piece does. Mixing different variances always pushes kurtosis above 3, and here the fourth-power weight on the wild days takes it to 9.75.

    What the interviewer asks next

    • What mixture weight on the 4% regime maximises the kurtosis?
    • What is the probability density of the mixture at zero, compared with the normal?
    • If the two regimes had different means but the same volatility, what would happen to skew and kurtosis?

    Asked at Two Sigma, Quantitative Research, New York, 2025 (Wall Street Oasis): They asked a couple questions involving Mixture Gaussians (e.g., probability density and moments).

  8. 068You and an opponent each secretly show heads or tails. If both show heads you win Rs 3, if both show tails you win Rs 1, and if they differ you pay Rs 2. The payoffs look balanced. What mix should each player use, and what is the game worth to you?Expected value and dice gamesHardCitadelsydney · 2025

    Try it first

    If both of you play well, what is the game worth to you per round?

    Show the worked solution

    Both players should show heads 3/8 of the time, and the game is worth minus Rs 0.125 a round to you. Choose your mix so the opponent gains nothing by switching: 3p - 2(1 - p) = -2p + (1 - p) gives p = 3/8. The opponent's mix solves the same balance from your side, also 3/8. At those mixes you lose an eighth of a rupee a round, although the payoffs look even.

    Why is a fair coin the wrong strategy?

    Think of a penalty taker and a goalkeeper. If the taker always shoots left, the keeper dives left; the taker's only defence is to mix so the keeper cannot profit from guessing. A mix is right only if it leaves the other side indifferent, and a fair coin here does not: against it the opponent's tails pays you 0.5 x (-2) + 0.5 x 1 = -0.50 a round. So the opponent always shows tails, and you lose Rs 0.50 a round rather than breaking even.

    How do you find the equilibrium mix?

    Set up your payoff for each of your choices as the opponent's chance of heads, q, varies. Showing heads pays 3q - 2(1 - q) = 5q - 2; showing tails pays -2q + (1 - q) = 1 - 3q; they are equal at q = 3/8, where both pay -1/8. The opponent plays 3/8 heads so that nothing you do beats -1/8. By the same balance from the opponent's side, you play 3/8 heads so that nothing the opponent does pushes you below -1/8. That pair is the Nash equilibriumA pair of strategies in which neither player can do better by changing only their own choice..

    The relationship
    5q−2=1−3q  ⇒  q=38,V=5⋅38−2=−185q - 2 = 1 - 3q \;\Rightarrow\; q = \tfrac{3}{8}, \qquad V = 5 \cdot \tfrac38 - 2 = -\tfrac18
    qthe opponent's chance of showing heads
    5q - 2your expected payoff if you show heads
    1 - 3qyour expected payoff if you show tails
    Vthe value of the game to you
    What it says in wordsThe opponent's mix makes your two choices pay the same, and that common payoff is what the game is worth.
    The opponent picks the mix that makes your two choices pay the same-2-1+1+2+3000.250.50.751Opponent's chance of showing heads, qyou show heads: 5q - 2you show tails: 1 - 3qq = 3/8: you get-1/8 either wayYour payoff, Rsopp. Hopp. Tyou H+3-2you T-2+1Both show heads 3/8Value to you: -Rs 0.125Fair coin vs best reply:you get -0.50 a round
    Your payoff from showing heads rises with the opponent's chance of heads and your payoff from tails falls; the lines cross at 3/8, where either choice pays minus Rs 0.125, so the opponent plays 3/8 heads and the game is worth minus Rs 0.125 a round to you.

    Why is the game negative when the payoffs look even?

    Because the balance is in the totals, not in the play. Your two winning cells need coordination the opponent will not give you, while their winning cells, the mismatches, pay the same 2 either way. The opponent can lean towards tails, starving your big Rs 3 cell, and the only price is feeding your small Rs 1 cell. Say what a desk would do with it: ask to be paid about 13 paise a round to play, or ask to swap sides.

    Where candidates lose it

    The trap is adding up the payoffs, 3 and 1 against 2 and 2, calling the game fair and playing a fair coin. That ignores that the opponent chooses too, and against a fair coin their best reply costs you Rs 0.50 a round.

    The second slip is solving for your own mix by making yourself indifferent. Each player's mix is chosen to make the other player indifferent; set up the equation from the opponent's payoffs.

    What the interviewer asks next

    • Change the tails-tails payoff to Rs 2. What are the mixes and the value now?
    • What would you pay per round to play this game from the opponent's side?
    • The opponent is known to show heads half the time. What do you do, and what do you earn?

    Asked at Citadel, Quantitative Trading, sydney, 2025 (Wall Street Oasis): many probability questions for OA. mix of prob and game theory for technical

  9. 069You have 12 coins that look identical. One is either heavier or lighter than the others, and you do not know which. Using a two-pan balance only three times, find the odd coin and say whether it is heavy or light.Logic and brainteasersHardProp and quant trading firmsLong-short equity funds

    Try it first

    Why is three weighings enough, in principle?

    Show the worked solution

    Weigh four against four first, then mix suspects with coins you already know are genuine so every later weighing splits the cases three ways. There are 24 possibilities, 12 coins each heavy or light, and three weighings have 27 outcomes. If 1 to 4 balances 5 to 8, weigh 9, 10, 11 against three good coins; if not, weigh 1, 2, 5 against 3, 6, 9. The third weighing settles what is left.

    How do you know three weighings can be enough?

    A game of twenty questions works because each yes or no halves what is left. A balance is better than a yes or no: it answers left heavy, right heavy or balanced. Three weighings give 3 x 3 x 3 = 27 outcomes, and there are 24 cases to tell apart, 12 coins each possibly heavy or light, so a procedure can exist only if every weighing splits the remaining cases into three near-equal groups. That counting sets the design: the first weighing must leave at most 9 cases on every branch.

    24 possible answers, 27 possible outcomes: every weighing must split three waysWeigh 1 2 3 4 against 5 6 7 824 cases: 12 coins, each heavy or lightLeft pan light:mirror of left heavyLeft pan heavy: 8 cases1-4 heavy or 5-8 lightWeigh 1 2 5 against 3 6 9Balance: 8 casesone of 9-12, heavy or lightWeigh 9 10 11 against 1 2 3Left heavy1H, 2H or 6Lthen 1 v 2Right heavy3H or 5Lthen 3 v 1Balance4H, 7L or 8Lthen 7 v 8Left heavy9, 10 or 11 Hthen 9 v 10Balancecoin 12then 12 v 1Left light9, 10 or 11 Lthen 9 v 10Why it fits: three weighings have 3 x 3 x 3 = 27 outcomes and there are 24 cases.Weighing 1 splits 24 into 8 + 8 + 8. Weighing 2 splits each 8 into 3 + 2 + 3.Weighing 3 settles at most 3 cases, one per outcome: no branch is left with more than it can split.
    Weighing four against four splits the 24 cases into three groups of 8; the second weighing mixes suspects with known good coins to split each 8 into 3, 2 and 3; the third weighing then separates what is left, so all 24 cases fit inside the 27 outcomes.

    What do you do after the first weighing tips?

    Say the left pan was heavy: the odd coin is 1, 2, 3 or 4 and heavy, or 5, 6, 7 or 8 and light. Weigh 1, 2 and 5 against 3, 6 and 9, moving some suspects across and bringing in a known good coin, so each outcome points to a different small group. Left heavy again means 1 heavy, 2 heavy or 6 light: weigh 1 against 2, and a balance means 6. Right heavy means 3 heavy or 5 light: weigh 3 against a good coin. A balance means 4 heavy, 7 light or 8 light: weigh 7 against 8.

    What if the first weighing balances?

    Then coins 1 to 8 are genuine and the odd coin is among 9 to 12, still heavy or light. Weigh 9, 10 and 11 against three good coins: a tip tells you both that the odd coin is among the three and whether it is heavy or light, and a balance points to coin 12. After a tip, weigh 9 against 10: if the odd coin is heavy the heavier of the two is it, if light the lighter, and a balance means 11. After a balance, weigh 12 against a good coin to learn heavy or light.

    Where candidates lose it

    The usual loss is weighing six against six first. It wastes the balance outcome, because the odd coin is always in one of the pans, and it leaves 12 cases on a branch that only two weighings, 9 outcomes, must resolve.

    The second is forgetting that heavy or light is part of the answer. Candidates find the coin and stop; the counting argument, 24 cases in 27 outcomes, is the proof that you have not left anything to luck.

    What the interviewer asks next

    • What is the largest number of coins you can handle with three weighings if you must also say heavy or light?
    • How does the problem change if you have one extra coin known to be genuine?
    • Can you design all three weighings in advance, without looking at the earlier results?
  10. 071You start with Rs 10 and bet Rs 1 at a time on a game you win with probability 0.55, winning or losing Rs 1 each round. What is the chance you reach Rs 20 before you go broke?Random walks and Markov chainsHardTwo SigmaNew York · 2023

    Try it first

    Roughly what is the chance of reaching Rs 20 first?

    Show the worked solution

    About 88%. Let r be the ratio of losing to winning odds, 0.45/0.55 = 9/11. The chance of reaching Rs 20 from Rs 10 is (1 - r to the 10th)/(1 - r to the 20th), which simplifies to 1/(1 + r to the 10th). Since r to the 10th is about 0.134, the answer is 1/1.134, about 88.1%. A fair game would give exactly 50%.

    Why does a small edge per bet become a large edge on the game?

    Think of a tug of war between two teams, one a shade stronger. A single pull is close to a coin toss, but the rope has to travel a long way before either side wins, and every pull leans the same way. Reaching Rs 20 or Rs 0 takes many Rs 1 bets, and the 0.55 edge applies to every one of them, so the chance of winning the whole game rises far above 0.55. Staking all Rs 10 on one bet would give only 55%; betting Rs 1 at a time gives about 88%.

    How do you get the formula?

    Let P(i) be the chance of reaching 20 from a stake of i. One bet later you are at i + 1 with chance p or i - 1 with chance q, so P(i) = p P(i + 1) + q P(i - 1), with P(0) = 0 and P(20) = 1, and the solution is P(i) = (1 - r to the i)/(1 - r to the 20), where r = q/p. For a fair game the formula collapses to a straight line, P(i) = i/20, because a fair game keeps your expected wealth at 10, so 20 times P must equal 10. Checking the fair case is the fastest way to trust the biased one.

    The relationship
    P(10)=1−r101−r20=11+r10,r=0.450.55=911,r10≈0.134P(10) = \frac{1 - r^{10}}{1 - r^{20}} = \frac{1}{1 + r^{10}}, \qquad r = \frac{0.45}{0.55} = \frac{9}{11}, \quad r^{10} \approx 0.134
    P(10)the chance of reaching Rs 20 before Rs 0 from Rs 10
    rthe ratio of the losing chance to the winning chance
    r^20the same ratio over the full distance of Rs 20
    What it says in wordsThe chance of success from the middle is one over one plus the odds ratio raised to the distance to either end.
    A small edge per bet bends the whole curve25%50%75%100%0%Rs 0Rs 5Rs 10Rs 15Rs 20Starting stake, betting Rs 1 a time, target Rs 20p = 0.55: 88.1%p = 0.50: 50%p = 0.45: 11.9%From Rs 10:one Rs 10 betat 0.55 wins 55%Rs 1 betsat 0.55 win 88%edge: bet small
    Betting Rs 1 a time from Rs 10, a fair game reaches Rs 20 first 50% of the time, a 0.55 edge lifts that to 88.1% and a 0.45 disadvantage cuts it to 11.9%, because the small edge on each bet compounds over the many bets the game takes.

    How do you compute r to the tenth in your head, and what is the lesson?

    Square repeatedly: 9/11 squared is 81/121, about 0.669; squared again about 0.448; again about 0.201; times 0.669 gives about 0.134. The desk lesson is about sizing: with an edge, make many small bets so the edge compounds; without one, the same arithmetic works against you, and at 0.45 the Rs 1 strategy reaches Rs 20 only 12% of the time against 45% for one bold bet. This is the classic gambler's ruinThe problem of a gambler betting fixed amounts until reaching a target or losing everything, solved as a random walk with two absorbing ends. result, and it is why a trader with a real but thin edge wants volume, not size.

    Where candidates lose it

    The common wrong answer is 55%, the chance of winning one bet, carried over to the whole game. It ignores that the game takes many bets and the edge applies to each of them.

    The second loss is setting up the recursion and getting lost in the algebra. Write the answer in the form 1/(1 + r to the 10th), check it on the fair case, and compute the power by repeated squaring.

    What the interviewer asks next

    • With a win probability of 0.45, should you bet Rs 1 at a time or everything at once, and why?
    • How many rounds do you expect the game to last at p = 0.5?
    • The casino has unlimited money and you never stop at Rs 20. What is your chance of eventual ruin at p = 0.55?

    Asked at Two Sigma, Research, New York, 2023 (Wall Street Oasis): Biased gamblers ruin problems; Markov Chain problems; sampling uniformly from triangle

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