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  1. 006You owe exactly Rs pi, that is Rs 3.14159..., and can only pay in whole paise. How do you pay a fair amount on average, and what is the chance you end up paying Rs 3.15?Expected value and dice gamesCoreMillennium ManagementSheung Wan · 2025

    Try it first

    Under the fair scheme, what is the chance you pay Rs 3.15?

    Show the worked solution

    Randomise: pay Rs 3.15 with probability 0.159 and Rs 3.14 otherwise. Pi is 3.14159..., which sits 0.159 of the way from 3.14 to 3.15. Paying the higher amount with exactly that probability makes the expected payment 3.14 + 0.01 x 0.1593..., which is pi. So the chance you pay Rs 3.15 is about 15.9%, and over many meals nobody is short-changed.

    Why can no fixed amount be fair?

    Always round to Rs 3.14 and the restaurant loses 0.159 paise every time; always pay 3.15 and you overpay 0.841 paise. Any fixed amount is unfair to one side, so the only way to be exactly fair is to be fair on average. Two friends who split a Rs 101 bill by taking turns to pay the odd rupee are doing the same thing: neither is exact on any one night, both are exact over time.

    Weight each paisa by how close pi is to it, and the beam balances at pi84.1%15.9%pay Rs 3.14pay Rs 3.15Rs 3.14Rs 3.15pi = 3.14159...0.159 paise0.841 paise: the gap to 3.15Expected payment = 3.14 x 0.8407 + 3.15 x 0.1593= 3.14159265..., exactly pi
    Pi sits 0.159 paise above Rs 3.14 and 0.841 paise below Rs 3.15, so paying Rs 3.15 with probability 15.9% and Rs 3.14 otherwise balances exactly at pi, which makes the expected payment fair.
    The relationship
    E[pay]=3.14 (1−p)+3.15 p=π  ⟺  p=π−3.140.01≈0.1593E[\text{pay}] = 3.14\,(1-p) + 3.15\,p = \pi \iff p = \frac{\pi - 3.14}{0.01} \approx 0.1593
    pthe probability of paying Rs 3.15
    \pi - 3.14how far pi sits above the lower whole-paisa amount
    What it says in wordsThe chance of paying the higher amount equals how far along the gap pi lies.

    How do you actually draw a probability of 0.159?

    Use any randomness you can split finely. Draw a uniform number between 0 and 1 and pay Rs 3.15 if it falls below 0.1593. With only a die, paying 3.15 on a six gives 1/6, an expected payment of Rs 3.141667: close, not exact. With only a fair coin you can be exact: toss it to generate the binary digits of a uniform number one at a time and stop as soon as the digits so far settle which side of 0.1593 it falls. Each toss settles it with probability one half, so on average it takes two tosses.

    Where does randomised rounding show up in a fund?

    Whenever a quantity has to be split in whole units. A fund allocating 1,003 shares across three accounts cannot give each 334.33; handing the odd share out by lottery, or in rotation, keeps each account fair on average. The principle is the same: when the exact amount is impossible, make the expected amount exact and keep the error unbiased. The limitation is that fair on average is not fair every time, which is why allocation policies also cap how far any account can drift.

    Where candidates lose it

    Candidates round to Rs 3.14 and argue the gap is too small to matter. The interviewer is not asking about a sixth of a paisa; the question is whether you see that a fair expected value can be built from amounts that are each individually wrong.

    The second loss is the coin flip. Fifty-fifty between 3.14 and 3.15 feels even-handed but averages 3.145, overpaying by nearly half a paisa every time. The probability has to match where pi sits in the gap.

    What the interviewer asks next

    • How would you hit the probability exactly using only a fair coin?
    • How many coin tosses does that take on average?
    • What if you owe Rs e, 2.71828...?

    Asked at Millennium Management, Quantitative Research, Sheung Wan, 2025 (Wall Street Oasis): How to pay the restaurant fairly if I owe pi dollars. Need to pay with usual dollars and cents.

  2. 031You roll two fair dice and are paid the higher of the two faces, in rupees. What is the expected payout?Expected value and dice gamesWarm upWolverine TradingChicago · 2025

    Try it first

    Your quick estimate:

    Show the worked solution

    161/36, about Rs 4.47. The higher face equals k in 2k minus 1 of the 36 equally likely rolls: 1, 3, 5, 7, 9 and 11 rolls for k from 1 to 6. Multiply each value by its count, add to 161, and divide by 36. The lower face averages 91/36, about 2.53, and the two add to 7, the average total of two dice, which is a quick check.

    How many of the 36 rolls give each maximum?

    Think of two runners and a prize for the faster time: the winning time is better than a typical single runner's because you always keep the better of two. The higher face is at most k in k x k of the 36 rolls, so it equals exactly k in k squared minus (k minus 1) squared, which is 2k minus 1 rolls. That gives 1 roll with a maximum of 1, 3 with a maximum of 2, and on up to 11 with a maximum of 6. On the grid those cells form L shapes that grow as you move towards the corner.

    The 36 rolls, each showing the higher face: big maxima own more cells123456223456333456444456555556666666112233445566rows: first die, columns: second dieCells with each maximummax 11max 23max 35max 47max 59max 611(1x1 + 2x3 + 3x5 + 4x7 + 5x9 + 6x11) / 36= 161 / 364.47
    Of the 36 equally likely rolls, the higher face is 1 in just one roll and 6 in eleven rolls, so the expected maximum is 161/36, about 4.47, well above the 3.5 of a single die.
    The relationship
    E[max⁡]=∑k=16k⋅2k−136=16136≈4.47E[\max] = \sum_{k=1}^{6} k \cdot \frac{2k-1}{36} = \frac{161}{36} \approx 4.47
    kthe value of the higher face
    2k - 1the number of rolls, out of 36, whose higher face is exactly k
    What it says in wordsWeight each possible maximum by how many of the 36 rolls produce it.

    How do you check 4.47 in ten seconds?

    Use the pair. The higher face plus the lower face always equals the total of the two dice, so their averages must add to 7. The lower face is at least k in (7 minus k) squared rolls, which gives an average of 91/36, about 2.53. 4.47 plus 2.53 is 7.00. A second method that lands exactly is what makes an interviewer stop checking your arithmetic and move on to the follow-up.

    The follow-up is usually a game. If you could pay to roll one die or to roll two and keep the higher, the second is worth about Rs 0.97 more. That gap, the value of a free second look, is the same idea as an option: the right to choose after seeing the outcome is worth paying for.

    Where candidates lose it

    The common loss is answering 3.5 plus something vague, or 5, from instinct. Both skip the count of how often each maximum occurs, which is the whole question.

    The second is listing all 36 rolls one by one under time pressure. Say the 2k minus 1 rule, give 161 over 36, and use the lower face check to show the number is right.

    What the interviewer asks next

    • What is the expected higher face with three dice?
    • What would you pay to roll two dice and keep the higher, if you could reroll both once?
    • What is the expected value of the lower face, and why do the two add to 7?

    Asked at Wolverine Trading, Equity Hedge, Chicago, 2025 (Wall Street Oasis): Typical dice questions that you can find in most probability textbooks

  3. 043You may roll a fair die up to three times. After each roll you either stop and are paid the face in rupees, or throw that roll away and roll again; if you reach the third roll you must take it. What is the best stopping rule, and what is the game worth?Expected value and dice gamesHardSCSquarepoint CapitalLondon · 2026

    Try it first

    On the first roll you get a 4. What do you do?

    Show the worked solution

    Stop on the first roll only with a 5 or 6, on the second with a 4 or more, and the game is worth 14/3, about Rs 4.67. Work backwards. The last roll is worth 3.5. With two rolls left, keep 4, 5 or 6 and reroll otherwise: worth (4 + 5 + 6)/6 + 3/6 x 3.5 = 4.25. With three rolls left, keep only what beats 4.25, a 5 or 6: worth (5 + 6)/6 + 4/6 x 4.25 = 14/3.

    Why start from the last roll?

    Deciding whether to take a job offer is easier if you know what your fallback is worth. Each keep-or-reroll decision compares the roll in hand with the value of the rolls still to come, so you need the value of the future first, and the only stage with no future is the last one. On the last roll you must take whatever comes, which is worth 3.5 on average. That single number lets you solve the stage before it, and so on backwards. This is {term('backward induction', 'Solving a sequence of decisions from the last one to the first, using the value of each later stage to make the earlier decision.')}, the core of dynamic programming.

    Solve from the last roll backwards: each value sets the next thresholdFirst roll3 rolls left123456keep 5 or 6reroll the restWorth4.67= 14/3Second roll2 rolls left123456keep 4, 5 or 6reroll the restWorth4.25= 17/4Last roll1 roll left123456must keep itWorth3.50= 7/2Keep a roll only if it beats what the remaining rolls are worth: 3.5, then 4.25Arrows run right to left: each stage uses the value of the stage after it
    With one roll left the game is worth 3.5, so with two left you keep 4 or more and the game is worth 4.25; with three left you keep only 5 or 6, and the whole game is worth 14/3, about 4.67.

    How do the thresholds come out?

    With two rolls left, a roll of 4, 5 or 6 beats the 3.5 you expect from rerolling, and 1, 2 or 3 does not. So the two-roll game is worth the average of the kept faces times their chance, plus the chance of rerolling times 3.5: 15/6 + 1.75 = 4.25. On the first roll the fallback is now 4.25, so a 4 is no longer good enough: only 5 or 6 is kept. That gives 11/6 plus 4/6 x 4.25, which is 1.833 plus 2.833, or 14/3.

    The relationship
    Vn=16∑f=16max⁡(f, Vn−1),V1=3.5,  V2=4.25,  V3=143V_n = \frac{1}{6}\sum_{f=1}^{6} \max\left(f,\, V_{n-1}\right), \quad V_1 = 3.5,\; V_2 = 4.25,\; V_3 = \tfrac{14}{3}
    V_nthe value of the game with n rolls left
    fthe face you just rolled
    max(f, V_{n-1})keep the roll or throw it away, whichever is worth more
    What it says in wordsEach stage is worth the average, over the six faces, of the better of keeping the face or playing on.

    Add the pattern. More rolls always raise the value, but by less each time: 3.5, 4.25, 4.67, then about 4.94 with four rolls. An extra option is always worth something and never worth more than what it can still improve. That is the same logic as valuing a trade you can exit early: the right to wait is priced by what the future is worth, not by the average outcome.

    Where candidates lose it

    The common loss is using 3.5 as the threshold at every stage, which keeps a 4 on the first roll. The fallback on the first roll is the two-roll game, 4.25, not a single roll.

    The second loss is solving forwards and getting lost. Say you will start from the last roll, compute 3.5, 4.25 and 14/3 in that order, and the thresholds fall out.

    What the interviewer asks next

    • What is the game worth with four rolls, and what is the first-roll threshold?
    • You must pay Rs 1 for every reroll. How do the thresholds change?
    • You are paid the square of the face instead. What is the optimal rule?

    Asked at Squarepoint Capital, Quantitative Research, London, 2026 (Wall Street Oasis): Dynamic programming questions with focus on probability at the end.

  4. 056Game A: roll two fair dice and be paid the product of the faces in rupees. Game B: roll one fair die and be paid the square of its face. Which game is worth more, and by exactly how much?Expected value and dice gamesCoreCitadelMiami · 2022

    Try it first

    Which game would you rather play, and by roughly how much?

    Show the worked solution

    The one-die game is worth more: Rs 15.17 against Rs 12.25, a gap of 35/12, about Rs 2.92. With two independent dice the average product is the product of the averages, 3.5 x 3.5 = 12.25. With one die the average square is (1 + 4 + 9 + 16 + 25 + 36)/6 = 91/6. The gap between the two is exactly the variance of one die.

    Why is averaging a square not the same as squaring an average?

    Take two students who score 2 and 8 in a test. Their average is 5, and 5 squared is 25. Square each score first and then average, and you get (4 + 64)/2 = 34. Squaring rewards the high value more than it penalises the low one, so the average of the squares is always at least the square of the average, and the gap is the spread. Here the gap, 9, is exactly the variance of the two scores.

    How do the two games come out?

    In game A the dice are independent, so the average of the product is the product of the averages. Two independent dice give 3.5 x 3.5 = Rs 12.25, because a high roll on one die is as likely to meet a low roll on the other as a high one. In game B one number is multiplied by itself, so a 6 always meets a 6 and a 1 always meets a 1. The average of the six squares is 91/6, about Rs 15.17.

    The relationship
    E[X2]=Var(X)+E[X]2=3512+12.25=916≈15.17,E[XY]=E[X] E[Y]=12.25E[X^2] = \mathrm{Var}(X) + E[X]^2 = \tfrac{35}{12} + 12.25 = \tfrac{91}{6} \approx 15.17, \qquad E[XY] = E[X]\,E[Y] = 12.25
    X, Ythe faces of two independent dice
    Var(X)the variance of one die, 35/12
    E[X]the average face, 3.5
    What it says in wordsThe average square is the square of the average plus the variance; the average product of independent dice has no variance term.
    Squaring one die pays for its spread; independent dice do notOne die squared: the six equally likely payouts1face 14face 29face 316face 425face 536face 6mean of squares 15.173.5 x 3.5 = 12.25Game A: two dice, paid the product12.25Game B: one die, paid its square15.17+2.92The gap is the variance of one die:15.17 - 12.25 = 35/12 = 2.92
    The six squares from 1 to 36 average 15.17, above the 12.25 that squaring the average roll gives; the two-dice product game is worth 12.25, so the one-die square game is worth 2.92 more, exactly the variance of one die.

    What is the desk lesson?

    A payoff that is the square of a move gains from dispersion; one built from two independent pieces does not. Correlation is what turns a product into a square: if the second die always copied the first, game A would be game B. Flip it and make the second die show 7 minus the first, and the average product falls to 9.33. Say that range out loud and the interviewer knows you see the payoff as a bet on varianceThe average squared distance of an outcome from its mean; for one fair die it is 35/12, about 2.92. as well as on the average.

    Where candidates lose it

    The quick wrong answer is that the games are worth the same, because both feel like three and a half times three and a half. That is true only for independent dice. Squaring one die ties the factors together.

    The second loss is getting 15.17 and 12.25 and not naming the gap. Say that 2.92 is the variance of a die; that one sentence is what the interviewer is waiting for.

    What the interviewer asks next

    • What is game A worth if you are paid the sum of the two dice instead of the product?
    • The second die always shows 7 minus the first. What is the average product now?
    • What is the expected value of the larger of two dice?

    Asked at Citadel, Sales and Trading, Miami, 2022 (Wall Street Oasis): No, pretty typical interview questions, dice questions, etc.

  5. 068You and an opponent each secretly show heads or tails. If both show heads you win Rs 3, if both show tails you win Rs 1, and if they differ you pay Rs 2. The payoffs look balanced. What mix should each player use, and what is the game worth to you?Expected value and dice gamesHardCitadelsydney · 2025

    Try it first

    If both of you play well, what is the game worth to you per round?

    Show the worked solution

    Both players should show heads 3/8 of the time, and the game is worth minus Rs 0.125 a round to you. Choose your mix so the opponent gains nothing by switching: 3p - 2(1 - p) = -2p + (1 - p) gives p = 3/8. The opponent's mix solves the same balance from your side, also 3/8. At those mixes you lose an eighth of a rupee a round, although the payoffs look even.

    Why is a fair coin the wrong strategy?

    Think of a penalty taker and a goalkeeper. If the taker always shoots left, the keeper dives left; the taker's only defence is to mix so the keeper cannot profit from guessing. A mix is right only if it leaves the other side indifferent, and a fair coin here does not: against it the opponent's tails pays you 0.5 x (-2) + 0.5 x 1 = -0.50 a round. So the opponent always shows tails, and you lose Rs 0.50 a round rather than breaking even.

    How do you find the equilibrium mix?

    Set up your payoff for each of your choices as the opponent's chance of heads, q, varies. Showing heads pays 3q - 2(1 - q) = 5q - 2; showing tails pays -2q + (1 - q) = 1 - 3q; they are equal at q = 3/8, where both pay -1/8. The opponent plays 3/8 heads so that nothing you do beats -1/8. By the same balance from the opponent's side, you play 3/8 heads so that nothing the opponent does pushes you below -1/8. That pair is the Nash equilibriumA pair of strategies in which neither player can do better by changing only their own choice..

    The relationship
    5q−2=1−3q  ⇒  q=38,V=5⋅38−2=−185q - 2 = 1 - 3q \;\Rightarrow\; q = \tfrac{3}{8}, \qquad V = 5 \cdot \tfrac38 - 2 = -\tfrac18
    qthe opponent's chance of showing heads
    5q - 2your expected payoff if you show heads
    1 - 3qyour expected payoff if you show tails
    Vthe value of the game to you
    What it says in wordsThe opponent's mix makes your two choices pay the same, and that common payoff is what the game is worth.
    The opponent picks the mix that makes your two choices pay the same-2-1+1+2+3000.250.50.751Opponent's chance of showing heads, qyou show heads: 5q - 2you show tails: 1 - 3qq = 3/8: you get-1/8 either wayYour payoff, Rsopp. Hopp. Tyou H+3-2you T-2+1Both show heads 3/8Value to you: -Rs 0.125Fair coin vs best reply:you get -0.50 a round
    Your payoff from showing heads rises with the opponent's chance of heads and your payoff from tails falls; the lines cross at 3/8, where either choice pays minus Rs 0.125, so the opponent plays 3/8 heads and the game is worth minus Rs 0.125 a round to you.

    Why is the game negative when the payoffs look even?

    Because the balance is in the totals, not in the play. Your two winning cells need coordination the opponent will not give you, while their winning cells, the mismatches, pay the same 2 either way. The opponent can lean towards tails, starving your big Rs 3 cell, and the only price is feeding your small Rs 1 cell. Say what a desk would do with it: ask to be paid about 13 paise a round to play, or ask to swap sides.

    Where candidates lose it

    The trap is adding up the payoffs, 3 and 1 against 2 and 2, calling the game fair and playing a fair coin. That ignores that the opponent chooses too, and against a fair coin their best reply costs you Rs 0.50 a round.

    The second slip is solving for your own mix by making yourself indifferent. Each player's mix is chosen to make the other player indifferent; set up the equation from the opponent's payoffs.

    What the interviewer asks next

    • Change the tails-tails payoff to Rs 2. What are the mixes and the value now?
    • What would you pay per round to play this game from the opponent's side?
    • The opponent is known to show heads half the time. What do you do, and what do you earn?

    Asked at Citadel, Quantitative Trading, sydney, 2025 (Wall Street Oasis): many probability questions for OA. mix of prob and game theory for technical

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