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  1. 004You keep drawing independent random numbers, each uniform on 0 to 1, until their running total exceeds 1. What is the expected number of draws?Continuous and geometric probabilityHardCSCitadel SecuritiesChicago · 2025

    Try it first

    What is your instinct for the answer?

    Show the worked solution

    e, about 2.718. The chance that n uniforms still add to at most 1 is 1/n!, the volume of a corner of the n-dimensional cube. The number of draws N exceeds n exactly when that happens, and an expected count is the sum of the chances of exceeding each n. So E[N] is 1 + 1 + 1/2 + 1/6 + 1/24 and so on, which is e.

    Why is two draws the wrong answer?

    Fill a one litre jug with cups of random size, each somewhere between empty and full. On average two cups make a litre, but you stop at the first cup that overflows, and some pairs of cups fall short. Averages of the draws do not tell you the average stopping time: you need the chance that you are still short after each draw. After two draws you are still at or below 1 exactly half the time, so a third draw is needed often, and occasionally a fourth.

    Add the chances you are still going, and the total closes in on e1n = 01.0001n = 12.0001/2n = 22.5001/6n = 32.6671/24n = 42.7081/120n = 52.7171/720n = 62.718drawssumRunning total of the bars so farLimite2.718Bar n = P(total still at or below 1 after n draws) = 1/n!Expected draws = sum of these bars
    The chance of still being at or below 1 after n draws is 1/n!, so the bars run 1, 1, 1/2, 1/6, 1/24, and their running sum, the expected number of draws, closes in on e, about 2.718.

    Where does 1/n! come from?

    For two draws, the pairs with a total at or below 1 fill the triangle under the line x + y = 1 in the unit square, area 1/2. For three, they fill a corner of the unit cube, volume 1/6. In general the region where n uniforms add to at most 1 is a corner of the n-dimensional cube with volume 1/n!, because the n! orderings of the coordinates carve the cube into equal pieces. You can also build it by convolutionThe density of a sum of independent variables, found by combining every way the parts can add up to the same total.: the density of the sum below 1 is s to the power n-1 over (n-1)!, and integrating from 0 to 1 gives 1/n!.

    The relationship
    E[N]=∑n≥0P(N>n)=∑n≥0P(U1+⋯+Un≤1)=∑n≥01n!=eE[N] = \sum_{n\ge 0} P(N > n) = \sum_{n\ge 0} P(U_1+\dots+U_n \le 1) = \sum_{n\ge 0}\frac{1}{n!} = e
    Nthe number of draws needed
    P(N > n)the chance that n draws were not enough
    U_ithe uniform draws
    What it says in wordsThe expected count equals the sum over n of the chance that n draws were still not enough, and those chances are 1/n!.

    How do you check an answer this surprising?

    Check the pieces. N is at least 2 always, since one draw never exceeds 1, so the answer must be above 2; the bars for n = 0 and n = 1 are both 1 for that reason. A simulation of 200,000 runs gives an average of 2.721 draws, within a whisker of 2.718. Saying that you would simulate it, and roughly what you expect to see, is a good close in a research interview.

    Where candidates lose it

    The instinctive answer is 2, because two draws average exactly 1. It confuses the average of the draws with the average stopping time, and it ignores that the stopping rule waits for the total to pass 1, not reach it on average.

    The second loss is knowing the answer is e without being able to say why. The tail-sum formula for an expected count, plus the 1/n! volume, is the whole argument, and it takes three sentences.

    What the interviewer asks next

    • What is the expected number of draws to exceed 2?
    • What is the expected value of the total at the moment it first exceeds 1?
    • What is the probability that exactly two draws are needed?

    Asked at Citadel Securities, Quant Research Interview, Chicago, 2025 (Wall Street Oasis): He was asking some questions about the probability, especially on the convolution.

  2. 016You need to sample a point uniformly at random from a triangle with vertices A, B and C, using two independent uniform numbers u and v on 0 to 1. How do you do it, and why does the formula A + u(B - A) + v(C - A) fail on its own?Continuous and geometric probabilityHardTwo SigmaNew York · 2023

    Try it first

    What goes wrong with A + u(B - A) + v(C - A) for u, v uniform on 0 to 1?

    Show the worked solution

    Draw u and v; if u + v is above 1, replace them with 1 - u and 1 - v; then return A + u(B - A) + v(C - A). The plain formula maps the unit square onto a parallelogram twice the size of the triangle, so half the draws, 50.0% in a simulation, land outside. Reflecting through the square's centre folds that half exactly onto the other, keeping the density flat and wasting no draws.

    Why does the plain formula give a parallelogram?

    Think of a tiled floor where each tile is a parallelogram and you want to pick a spot on one triangular half of a tile. Pick any spot on the tile and half the time you are on the wrong half. A + u(B - A) + v(C - A) with u and v each free on 0 to 1 walks up to one full step along AB and one full step along AC, which covers the parallelogram with corners A, B, C and D = B + C - A, not the triangle. The triangle is exactly the part where u + v is at most 1.

    Half the square lands outside the triangle: reflect it back inu + v > 1u + v below 1(0.8, 0.6)(0.2, 0.4)0011uvreflect: (u, v) to (1 - u, 1 - v)ABCD, never wantednaive point,outside ABCreflected, insideA + u(B - A) + v(C - A)
    Two uniforms fill a unit square that the linear map turns into a parallelogram twice the size of triangle ABC, so draws with u + v above 1 land outside; reflecting such a draw from (0.8, 0.6) to (0.2, 0.4) brings it back inside at a uniformly distributed spot.

    Why does reflecting keep the distribution uniform?

    Two facts. The map (u, v) to (1 - u, 1 - v) is a half turn about the square's centre, so it carries the upper triangle onto the lower one without stretching any area; and an affine mapA linear map followed by a shift, such as A + u(B - A) + v(C - A); it scales every area by the same factor. scales every area by the same factor, so a flat density stays flat. Put together, each small patch of the triangle receives draws from exactly two equal patches of the square. A simulation that splits the triangle into four equal pieces finds 24.9%, 25.1%, 25.0%, 25.0% of the points in them, each a quarter.

    The relationship
    (u,v)↦{(u,v)u+v≤1(1−u, 1−v)u+v>1P=A+u(B−A)+v(C−A)(u,v) \mapsto \begin{cases}(u,v) & u+v \le 1\\ (1-u,\,1-v) & u+v>1\end{cases} \qquad P = A + u(B-A) + v(C-A)
    u, vindependent uniforms on 0 to 1
    (1-u, 1-v)the reflection of a draw through the square's centre
    Pthe sampled point, uniform on triangle ABC
    What it says in wordsFold the unwanted half of the square onto the wanted half, then map it linearly onto the triangle.

    What other methods would an interviewer accept, and which fail?

    Rejection works: throw away draws with u + v above 1. It is correct but wastes half the random numbers. A popular wrong method draws three uniforms and divides each by their sum to get weights on A, B and C; the weights add to 1, but the points pile up near the centre, so the result is not uniform. A correct closed form uses a square root: with r1 and r2 uniform, take (1 - root r1)A + root r1 (1 - r2)B + root r1 r2 C. Name one fast method, prove it, then name the tempting wrong one.

    Where candidates lose it

    The trap is writing the linear formula and stopping, because it looks like a weighted average of the vertices. Half the points leave the triangle, and the candidate who does not draw the square never sees it.

    The second loss is fixing the problem in a way that breaks uniformity, such as normalising random weights to sum to 1 or clamping u + v to 1. Both keep points inside but crowd them into part of the triangle. Say why your fix preserves area.

    What the interviewer asks next

    • Prove the square-root method gives a uniform point.
    • How would you sample uniformly from a convex polygon with n vertices?
    • How would you sample uniformly from the surface of a sphere?

    Asked at Two Sigma, Research, New York, 2023 (Wall Street Oasis): Biased gamblers ruin problems; Markov Chain problems; sampling uniformly from triangle

  3. 032n points are placed independently and uniformly on a circle of circumference 1, with n at least 3. Each point colours the arc between itself and its nearest neighbour. What is the expected total length that gets coloured?Continuous and geometric probabilityHardSusquehanna International GroupLondon · 2026

    Try it first

    Which is closest to the expected coloured length?

    Show the worked solution

    7/18, about 0.389, for every n from 3 upwards. A gap is left uncoloured only when it is longer than both gaps beside it, because then neither endpoint has it as its nearest. For three points that gap is simply the longest of three pieces, which averages 11/18, so 7/18 is coloured. For larger n the same 11/18 comes out, so the answer does not depend on n.

    When is a gap left uncoloured?

    Picture people standing round a circular table, each turning to talk to whoever is closer, left or right. A stretch of table between two people stays silent only if both of them turned away, which means each had a closer person on their other side. A gap is uncoloured exactly when it is longer than both of its neighbouring gaps. A gap coloured from both ends is still coloured once, so the question becomes: what is the expected total length of gaps that are local maxima?

    A gap stays uncoloured only if it is longer than both of its neighbours0.060.040.150.080.100.120.070.080.160.14coloured: 0.57uncoloured: 0.43shorter gap for at least one endpointlonger than both neighboursThree points: the only uncoloured gap is thelongest of three pieces, which averages(1/3)(1 + 1/2 + 1/3) = 11/18Any n: each gap is uncoloured with the sameexpected length, and n of them add to 11/18Expected coloured length7/18 = 0.389Simulated, 40,000 circles: n = 3 gives 0.389,n = 5 gives 0.388, n = 10 gives 0.389
    Each gap is coloured if it is the shorter gap for at least one endpoint and left uncoloured if it is longer than both neighbours; this sample of ten points colours 0.57 of the circle, and the average over all placements is 7/18, about 0.389, for any n of 3 or more.

    How do you get 11/18 for the uncoloured part?

    Start with n = 3, the case you can finish in the room. With three gaps, every gap's two neighbours are the other two gaps, so the only uncoloured gap is the longest one. Three random points cut the circle like a stick broken into three, and the longest of three pieces averages (1/3)(1 + 1/2 + 1/3) = 11/18. So the coloured length is 7/18.

    For larger n, use the fact that the n gaps behave like n independent exponentialA random length whose chance of ending is the same at every instant; waiting times between random arrivals follow it. lengths rescaled to add up to 1, and that the rescaling is independent of the shape. For three unit exponentials X, Y and Z, the expected value of X counted only when X is the largest is 1 - 2/4 + 1/9 = 11/18. Each of the n gaps contributes that, divided by the expected total of n, and the n gaps sum to 11/18 again. The uncoloured share is 11/18 whatever n is, so the coloured share is always 7/18.

    The relationship
    E[coloured]=1−n⋅1n∫0∞xe−x(1−e−x)2 dx=1−1118=718E[\text{coloured}] = 1 - n\cdot\frac{1}{n}\int_0^\infty x e^{-x}(1-e^{-x})^2\,dx = 1 - \frac{11}{18} = \frac{7}{18}
    x e^(-x)a gap's length times its density, in the exponential picture
    (1 - e^(-x))^2the chance both neighbouring gaps are shorter
    1/nrescaling so the n gaps add to a circle of length 1
    What it says in wordsThe expected length of gaps longer than both neighbours is 11/18, and the rest of the circle is coloured.

    Say the check: a seeded simulation of 40,000 random circles gives 0.389 for n = 3, 0.388 for n = 5 and 0.389 for n = 10. The limitation is that the exponential step is a known result you should name, not derive, in an interview; the n = 3 case is the part you prove on the spot.

    Where candidates lose it

    The usual loss is counting gaps instead of measuring them. One gap in three is a local maximum, so candidates answer 2/3 coloured. The uncoloured gaps are selected for being long, which is why their share of length, 11/18, is far above one third.

    The second is double counting a gap that both endpoints colour. It is coloured once. Frame the problem around uncoloured gaps and both mistakes disappear.

    What the interviewer asks next

    • What is the expected number of uncoloured gaps?
    • What if each point colours the arc to its farther neighbour instead?
    • Does the answer change for points on a line segment rather than a circle?

    Asked at Susquehanna International Group, Quantitative Research, London, 2026 (Wall Street Oasis): if n points are placed on a circle and each point colours in the arc to its nearest neighbour

  4. 044A stick of length 1 is broken at three independent uniform points into four pieces. What is the expected length of the longest piece?Continuous and geometric probabilityHardHRHudson River TradingNew York · 2024

    Try it first

    What is the expected length of the longest piece?

    Show the worked solution

    25/48, about 0.521. For a stick broken into n pieces, the expected k-th smallest piece is (1/n)(1/n + 1/(n - 1) + ... ) with k terms. For n = 4 the sorted pieces average 3/48, 7/48, 13/48 and 25/48, which add to 1. The longest is (1/4)(1 + 1/2 + 1/3 + 1/4) = 25/48, more than twice the average piece of 1/4.

    Why is the longest piece so much longer than a quarter?

    Cut a sheet of dough at three random spots and the pieces are rarely even: one is usually a big slab and one a sliver. Random breaks produce uneven pieces, and the longest piece collects the unevenness, so its average sits far above the average piece. The average piece is always 1/4; the question asks about the largest of four correlated lengths, which is an {term('order statistic', 'The k-th smallest value in a sample, for example the minimum, the median or the maximum.')}.

    Four pieces sorted by length: the longest averages 25/48 of the stick3/487/4813/4825/48naive guess: 1/4longest: 25/48 = 0.521Each rank adds one harmonic step, scaled by 1/4shortest1/4 x (1/4)= 3/48 = 0.0625simulated 0.0625second1/4 x (1/4 + 1/3)= 7/48 = 0.1458simulated 0.1457third1/4 x (1/4 + 1/3 + 1/2)= 13/48 = 0.2708simulated 0.2707longest1/4 x (1/4 + 1/3 + 1/2 + 1)= 25/48 = 0.5208simulated 0.5210Simulation: 100,000 sticks, three uniform breaks each.
    Sorted by length, the four pieces of a randomly broken stick average 3/48, 7/48, 13/48 and 25/48 of its length, so the longest piece averages about 0.52, more than twice the naive quarter, and a 100,000-stick simulation agrees to three decimals.

    Where does the harmonic formula come from?

    Start with the shortest piece. The chance that all four pieces exceed x is (1 - 4x) cubed: take x off every piece and the three breaks must fit into the remaining length 1 - 4x. Integrating that from 0 to 1/4 gives an expected shortest piece of 1/16. Then the key fact: the step from each sorted piece to the next adds on average (1/n) times 1 over the number of pieces still longer. After the shortest, three pieces remain longer, so the next piece averages 1/16 + (1/4)(1/3); then add (1/4)(1/2), then (1/4)(1). The longest piece is (1/4)(1/4 + 1/3 + 1/2 + 1) = 25/48.

    The relationship
    E[L(4)]=14(1+12+13+14)=2548≈0.521E[L_{(4)}] = \frac{1}{4}\left(1 + \frac12 + \frac13 + \frac14\right) = \frac{25}{48} \approx 0.521
    L_(4)the longest of the four pieces
    1/4one over the number of pieces
    1 + 1/2 + 1/3 + 1/4the harmonic sum up to the number of pieces
    What it says in wordsThe longest piece averages one quarter of the fourth harmonic number.

    The step rule comes from the fact that the pieces behave like independent exponential lengths scaled to total 1, and the gap between successive minima of exponentials is memoryless. You can name that in the room rather than prove it. The check that the formula is right: the four sorted averages add to exactly 1, and a simulation of 100,000 sticks gives 0.521 for the longest. For n pieces in general, the longest averages (1/n) times the n-th harmonic number, which grows like (ln n)/n.

    Where candidates lose it

    The common loss is answering 1/4, the average piece. The question asks for the average of the largest piece, and the largest of four uneven pieces is usually more than half the stick.

    The second is trying to integrate the maximum directly over the three break points, which gets messy fast. Start from the minimum, use the step rule, and check that the four averages add to 1.

    What the interviewer asks next

    • What is the expected length of the shortest piece for n pieces?
    • What is the probability the four pieces can form a quadrilateral?
    • Break the stick at two points instead. What is the expected longest piece?

    Asked at Hudson River Trading, Campus Algo Dev Interview, New York, 2024 (Wall Street Oasis): I was asked an expected value question involving order statistics.

  5. 094Two points are chosen independently and uniformly on the surface of a unit sphere. What is the expected distance between them measured along the surface, that is, the great-circle distance?Continuous and geometric probabilityHardTower Research CapitalNew York · 2019

    Try it first

    What is the expected great-circle distance?

    Show the worked solution

    pi/2, about 1.571. Rotate the sphere so the first point sits at the north pole; nothing changes, because the second point is uniform. On a unit sphere the surface distance is the polar angle theta of the second point. The northern and southern hemispheres are mirror images, so theta is as likely to be pi/2 - t as pi/2 + t, and its mean is pi/2.

    Why can you put the first point at the pole?

    Ask how far apart two random towns are on a perfectly round planet, and you can simply stand in one of them: the globe looks the same from every spot on it. Symmetry lets you fix one point anywhere, so the problem shrinks to one random point and its angle from the pole. On a sphere of radius 1, the distance along the surface between the pole and a point at polar angle theta is theta itself, measured in radians, so the question becomes: what is the average polar angle of a uniform point?

    Fix one point at the pole: the angle to the other is symmetric about pi/2thetafirst point, moved to the polesecond pointsurface arc = thetachord2 sin(theta/2)dashed red: the wrong uniform angle, density 1/pimean = pi/2,by symmetry0pi/2piangle theta from the poledensity of theta: (1/2) sin theta0.5
    With the first point at the pole, the surface distance is the polar angle theta of the second point, whose density (1/2) sin theta is symmetric about pi/2, so the expected distance is pi/2; a uniform angle, the dashed line, puts too many points near the poles.
    The relationship
    f(θ)=12sin⁡θ    (0≤θ≤π),E[θ]=∫0πθ 12sin⁡θ dθ=π2f(\theta) = \tfrac12 \sin\theta \;\; (0 \le \theta \le \pi), \qquad \mathbb{E}[\theta] = \int_0^{\pi} \theta\, \tfrac12 \sin\theta \, d\theta = \frac{\pi}{2}
    thetathe polar angle of the second point, equal to the surface distance on a unit sphere
    f(theta)the density of that angle
    sin thetathe relative size of the band of latitude at angle theta
    What it says in wordsThere is more surface near the equator than near the poles, in proportion to sin theta, and that density is symmetric about pi/2.

    Where does sin theta come from? The circle of latitude at angle theta from the pole has circumference 2 pi sin theta, so a thin band there holds surface in proportion to sin theta: almost none near the poles, the most at the equator. Archimedes put it more neatly: the area of a band is proportional to its height along the axis, so cos theta is uniform between -1 and 1. The density (1/2) sin theta is a mirror image about pi/2, so the mean is pi/2 without doing the integral. Integration by parts confirms it, a numerical integral gives 1.5708, and a seeded simulation of 100,000 pairs gives 1.570.

    If a uniform angle gives the same mean, why does the shape matter?

    Because the mean survives by luck of symmetry and almost nothing else does. Choosing theta uniformly on 0 to pi crowds points near the poles. Ask for the chance the two points are within 60 degrees of each other and the correct answer is (1 - cos 60 degrees)/2 = 0.25, while the uniform angle says 0.33. Ask for the expected straight-line chord, 2 sin(theta/2), and the correct density gives 4/3, about 1.333, while the uniform angle gives 4/pi, about 1.273. The simulation gives 1.333 for the chord. This is the limitation of the shortcut: it answers this one question and must not be reused for the next.

    Where candidates lose it

    The commonest wrong answer is 4/3, the expected straight-line chord, which some candidates remember from a related puzzle. The question asks for distance along the surface, which on a unit sphere is the angle itself.

    The second loss is the right answer for the wrong reason: picking the angle uniformly between 0 and pi. The mean comes out right by symmetry, but any follow-up on the chord or on the chance of being close gives the wrong number. Say that the band of latitude grows like sin theta.

    What the interviewer asks next

    • What is the expected straight-line distance between the two points?
    • What is the probability that the two points are within 60 degrees of each other?
    • Four points are chosen uniformly on a sphere. What is the chance they all lie in one hemisphere?

    Asked at Tower Research Capital, Quantitative Research, New York, 2019 (Wall Street Oasis): a 3d geometry question about the surface distance between points chosen randomly on the surface of a sphere

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