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Quant puzzles, solved step by step

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All topicsLogic and algorithmic reasoning10Conditional probability and Bayes7Counting and combinatorics8Continuous and geometric probability9Correlation, regression and linear algebra9Market making, betting and sizing9Expected value and optimal stopping9Statistics and estimation9Pricing, options and index maths7Games and strategic reasoning8Markov chains and random walks7Mental maths and number sense8
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  1. 010A company's value to its current owner is equally likely to be anything from Rs 0 to Rs 100 crore, and only the owner knows the figure. In your hands the company would be worth 1.5 times that value. You may make one take-it-or-leave-it offer, which the owner accepts only if it is at least the company's value to them. What should you bid?Games and strategic reasoningHardQuant tradingQuant research

    Try it first

    Which bid maximises your expected profit?

    Show the worked solution

    Bid nothing. If a bid of b is accepted, the owner has told you the company is worth less than b to them, so its value is uniform on 0 to b and averages b/2. In your hands that is 1.5 x b/2 = 0.75b, a quarter less than you paid. Expected profit is (b/100) x (0.75b - b) = -b squared/400, negative for every positive bid. This is the winner's curse in its purest form.

    Why does 75 look right and fail?

    Picture buying a used car from someone who knows its history while you do not. If they agree to your price at once, that is itself news: sellers of good cars refuse low offers. Acceptance is not random; it happens exactly in the states where the company is worth less than you offered, so the average value you actually receive is the average below your bid, not the average overall. The naive 75 uses the unconditional average of 50 and forgets that you only trade when the owner is happy to sell.

    The seller only says yes when the company is worth less than your bid-25+25+50+7500255075100your bid, Rs crorenaive: worth 75 to you on average,so any bid under 75 looks profitablebid 50: -6.25bid 100: -25Accepted at b: value averages b/2, worth 0.75b to you.You lose 0.25b every time you win
    The naive line values the company at its overall average and shows profit for any bid under 75, but conditioning on the owner accepting gives expected profit of minus b squared over 400, which is below zero for every positive bid, minus 6.25 crore at a bid of 50.

    How do you set up the expected profit?

    Split it into the chance of a deal and the profit given a deal. A bid of b is accepted with probability b/100; given acceptance the owner's value is uniform on 0 to b, averaging b/2, so your value averages 0.75b and your profit averages minus 0.25b. Multiply: minus 0.25b x b/100, which is minus b squared over 400. At a bid of 50 that is minus 6.25 crore: you win half the time and lose 12.5 crore on average when you do.

    The relationship
    E[π(b)]=b100⏟accepted  (1.5⋅b2−b)=−b2400<0 for all b>0E[\pi(b)] = \underbrace{\frac{b}{100}}_{\text{accepted}}\;\Big(1.5\cdot\frac{b}{2} - b\Big) = -\frac{b^2}{400} < 0 \text{ for all } b > 0
    byour bid in Rs crore
    b/100the chance the owner's value is below b
    b/2the owner's average value, given that they accepted
    What it says in wordsThe chance of winning times the loss when you win is negative for every positive bid.

    When would bidding make sense, and where does this show up on a desk?

    The multiplier is the lever. With a multiplier m, the profit given a deal is (m/2 - 1)b, so bidding pays only if you add more than double the owner's value; at exactly 2 you break even, and above 2 you should bid the full 100. On a trading desk the same logic is called adverse selectionThe tendency for the trades you actually get to come from counterparties with better information than you, so they are worse on average than a random trade.: the orders that fill against you are disproportionately the ones from people who know more. A quote that looks profitable against the average counterparty loses against the ones who choose to trade.

    Where candidates lose it

    Most candidates bid somewhere between 50 and 75, reasoning from the unconditional average value. That ignores the information in the owner's acceptance, which is the entire point of the question.

    The second loss is a partial fix: realising acceptance is informative but then bidding a little lower, such as 60, to leave a margin. Any positive bid loses here. Write the expected profit as a function of b and let the algebra say zero.

    What the interviewer asks next

    • What multiplier would make you willing to bid, and how much would you then bid?
    • What if the owner's value is uniform on 50 to 100 instead?
    • How does this relate to a market maker who gets filled on their quotes?
  2. 022A three-way duel: you hit your target with probability 1/3, B with 2/3, and C never misses. You shoot first, then B, then C, repeating in that order until one person is left, and everyone aims to maximise their own survival. Where should you aim your first shot?Games and strategic reasoningHardQuant tradingQuant research

    Try it first

    Which first shot gives you the best chance of surviving?

    Show the worked solution

    Fire into the air. B and C each target the other, the bigger threat, so while both live nobody shoots at you. Aiming in the air gives survival of 2/3 x 3/7 + 1/3 x 1/3 = 25/63, about 39.7%. Aiming at C gives 31.2%, because a hit leaves you in a duel with B shooting first. Aiming at B gives 26.5%, because a hit leaves C, who never misses, to shoot you.

    Who does everyone else aim at?

    Start with the stronger players, because their choices fix yours. B aims at C, because if B shot you instead, C would kill B next turn for certain; C aims at B, the more dangerous of the two remaining threats. So while all three are alive, nobody is shooting at you. Think of two large firms in a price war while a small competitor stays out of it: the small firm's best move is often to let the giants weaken each other.

    The weakest shooter does best by hitting nobodyYour firstshotAim at Csurvive 31.2%hit 1/3: duel B, B shoots first1/7miss 2/3: as if into the air25/63Aim at Bsurvive 26.5%hit 1/3: C shoots you0miss 2/3: as if into the air25/63Fire in the airsurvive 39.7%B hits C, 2/3: duel B, you first3/7B misses, 1/3: C kills B; one shot at C1/3In the air: 2/3 x 3/7 + 1/3 x 1/3 = 25/63 = 39.7%
    Firing into the air gives you 39.7% survival, against 31.2% for aiming at C and 26.5% for aiming at B, because hitting either rival makes you the survivor's only target while missing on purpose lets B and C shoot at each other first.

    How do you work out the two-player duels?

    Against B with you shooting first, you win if you hit now, or if both miss and the same duel restarts. Call your survival x: x = 1/3 + (2/3)(1/3)x, so x = 3/7; if B shoots first, you must survive B's first shot, 1/3 of the time, giving 1/7. Against C you get exactly one shot, since C never misses: 1/3 if you shoot first, 0 if C does. Now combine. In the air: B hits C two times in three, giving you the 3/7 duel; otherwise C kills B and you get your one shot at C, 1/3. Total 25/63.

    The relationship
    Pair=23⋅37+13⋅13=2563PC=13⋅17+23⋅2563=59189PB=23⋅2563=50189P_{\text{air}} = \tfrac23\cdot\tfrac37 + \tfrac13\cdot\tfrac13 = \tfrac{25}{63} \qquad P_{C} = \tfrac13\cdot\tfrac17 + \tfrac23\cdot\tfrac{25}{63} = \tfrac{59}{189} \qquad P_{B} = \tfrac23\cdot\tfrac{25}{63} = \tfrac{50}{189}
    3/7your survival in a duel with B when you shoot first
    1/7your survival in a duel with B when B shoots first
    25/63your survival after a deliberate miss
    What it says in wordsMissing on purpose beats both targeted shots: 75/189 against 59/189 and 50/189.

    What is the general lesson?

    In a game with several players, weakening one rival can hurt you if it frees the strongest remaining player to turn on you. Your best shot is the one that keeps the others focused on each other. Say the limitation too: the answer depends on the hit rates and the order. Change the order of shooting, or let C aim at you, and the tree changes; the interviewer will often change a number or the order to see whether you rebuild the tree or repeat the slogan.

    Where candidates lose it

    The instinctive answer is to shoot at C, the most dangerous player. It ignores what happens after a hit: you have just made yourself B's only target, and B shoots first.

    The second loss is assuming that firing into the air is allowed but not checking it is optimal. Candidates who have heard the answer before often cannot produce 25/63, 59/189 and 50/189 when asked. The numbers are the answer; the slogan is not.

    What the interviewer asks next

    • What if your hit rate were 1/2 instead of 1/3?
    • What if C shot first and you shot last?
    • What is B's overall survival probability when you fire into the air?
  3. 033There are 21 matches on the table. Two players alternate taking 1, 2 or 3 matches, and whoever takes the last match loses. Would you rather go first or second, and what is your strategy?Games and strategic reasoningWarm upQuant tradingProp trading firms

    Try it first

    First or second?

    Show the worked solution

    Go second. The player facing 1, 5, 9, 13, 17 or 21 matches loses against good play, and 21 is on that list. Whatever your opponent takes, take 4 minus that, so every round removes exactly 4. They then face 17, 13, 9, 5 and finally 1, and are forced to take the last match.

    How do you find the losing positions?

    Start from the end of the game, the way you would plan the last few stops of a journey before the first. With 1 match in front of you, you must take it and lose. With 2, 3 or 4, you take enough to leave exactly 1 and win. With 5, every move leaves 2, 3 or 4, each a winning spot for the other player, so 5 loses. A position is losing when every move from it hands your opponent a winning position, and here that happens every 4 matches: 1, 5, 9, 13, 17, 21.

    Losing positions for the player to move: 1, 5, 9, 13, 17, 21Matches left before a move212019181716151413121110987654321one round = 4one round = 4one round = 4one round = 4one round = 4Sample play, you moving second:21 left: they take 3, leaving 18; you take 1, leaving 1717 left: they take 2, leaving 15; you take 2, leaving 1313 left: they take 1, leaving 12; you take 3, leaving 9Go second.If they take k, you take 4 - k.Every round removes exactly 4, sothey face 17, 13, 9, 5 and finally 1.
    Counting down from 21, the positions 21, 17, 13, 9, 5 and 1 lose for the player about to move; moving second and answering each take of k with 4 minus k keeps the opponent on those positions until they must take the last match.

    Why does answering with 4 minus k always work?

    Your opponent can take 1, 2 or 3; you can always take 3, 2 or 1 in reply. The pair of moves removes exactly 4 matches whatever they chose, so you control the count at the end of every round. From 21 the rounds end at 17, 13, 9 and 5, and then your opponent faces a single match. The number 4 is the maximum take plus one; that is where the period comes from.

    A short check you can say aloud: the game has only 21 positions, and marking each as winning or losing from the bottom up, a position wins if any move reaches a losing one, reproduces the list 1, 5, 9, 13, 17, 21. If the pile had been 20, you would go first and take 3 to leave 17. This type of game has a backward inductionSolving a game by working out the best move at the last step first, then the step before, back to the start. solution, and the interviewer mainly wants to hear you build it from the end.

    Where candidates lose it

    The usual loss is playing forward: taking a few matches and hoping to spot the pattern mid-game. Under time pressure that becomes guessing. Work back from one match and the period of 4 appears in three steps.

    The other slip is copying the rule for the version where taking the last match wins. There the losing spots are multiples of 4, and 21 means you should go first and take 1. Read which way the last match counts before you answer.

    What the interviewer asks next

    • What if taking the last match wins instead?
    • What if each player may take 1 to 4 matches?
    • What if there are two piles and you may take any number from one pile?
  4. 059We play a coin game. I pick a sequence of three heads or tails, you then pick a different sequence after seeing mine, and we flip a fair coin until one of the two sequences appears; whoever's comes first wins. I pick HHH. What do you pick, and how often do you win?Games and strategic reasoningHardQuant tradingProp trading firms

    Try it first

    Which reply to HHH is best?

    Show the worked solution

    Pick THH; you win 7 times in 8. HHH can only win if the first three flips are all heads, which has chance 1/8. In any other run, the first HHH is preceded by a tail, and that tail with the next two heads spells THH, which is completed one flip before HHH. So THH wins every game except the one that opens with three heads.

    Why is this not a fair race between two 1/8 sequences?

    Think of two runners on the same track where one always starts one step ahead of the other on the only route to the finish. Their speeds are identical but the race is not even. In a race between patterns, what matters is not how often each appears but which one tends to appear first, and that depends on how the patterns overlap. THH is built from HHH's own first two heads with a tail placed in front, so it ambushes HHH whenever HHH has not already won at the start.

    Every HHH that is not at the very start has THH inside it, one flip earlierHHH wins only here:HHHflips 1 to 3 all headschance 1/2 x 1/2 x 1/2 = 1/8Any other run, e.g.T1H2T3T4H5H6H7THH done on flip 6HHH only on flip 7: too lateUnless the game opens H H H, the first HHH has a T right before it.That T and the next two heads are THH, completed one flip before HHH.So THH wins 1 - 1/8 = 7/8 of the time.
    HHH wins only when the first three flips are heads, a 1/8 chance; in every other run the first HHH is preceded by a tail, so THH is completed one flip earlier and wins the remaining 7/8 of games.

    How do you prove 7/8 without a Markov chain?

    Look at the first time HHH appears. If it does not start at flip 1, the flip immediately before it must be a tail, because otherwise an earlier HHH would already have appeared. That tail plus the first two heads of the HHH is THH, finished one flip before HHH. So HHH wins only if flips 1 to 3 are heads, chance 1/8, and THH wins otherwise: 7/8. The proof is one sentence, and interviewers want to hear it rather than a transition matrix.

    What is the general lesson for the second mover?

    This is Penney's gameA coin sequence race in which the second player, choosing after seeing the first, can always pick a sequence that wins more than half the time., and the second player always has an edge because the winning relation among three-flip sequences is not transitive: every sequence has another that beats it. The recipe: take the opponent's first two flips, and put in front of them the opposite of the opponent's second flip. Against HHH that gives THH at 7/8; against HTH it gives HHT at 2/3. In trading terms, a strategy that looks as good as any other in isolation can still lose systematically to one designed around it.

    Where candidates lose it

    The trap is answering that every sequence has probability 1/8, so the game is fair, or picking TTT because it has nothing in common with HHH. Both treat the race as independent draws of three flips rather than a stream where patterns overlap.

    The second trap is reaching for a four-state Markov chain and running out of time. The tail-before-the-run argument settles it in one sentence; set up the chain only if asked about a harder pair.

    What the interviewer asks next

    • I pick HTH. What do you pick, and how often do you win?
    • What is the expected number of flips to see HHH, and to see THH?
    • Why can no three-flip sequence be the best first choice?
  5. 071We play a matching game: each of us shows heads or tails at the same moment. If both show heads I pay you 3; if both show tails I pay you 1; if we mismatch you pay me 2. What mix should I use to make you indifferent, what mix should you use, and what is the game worth to you per round?Games and strategic reasoningCoreQuant tradingQuant research

    Try it first

    What is the game worth to you per round?

    Show the worked solution

    I show heads 3/8 of the time; so should you; and the game is worth -1/8 to you per round. At my mix q, your heads pays 3q - 2(1 - q) and your tails pays -2q + (1 - q). Setting them equal gives q = 3/8, where both pay -1/8. By the same algebra your 3/8 mix makes my choices equal, so neither of us can improve: the table looks fair and is not.

    Why do I randomise to make you indifferent, not to help myself?

    Think of a penalty taker and a goalkeeper. If the taker shoots left more often than he should, the keeper dives left and gains; any pattern is exploited. In a zero-sum game, the mix that protects you is the one that leaves your opponent with nothing to exploit, which means making every one of their choices pay the same. So I do not pick my heads probability by looking at my own payoffs in isolation; I pick it so that your heads and your tails earn you equal amounts. Then it no longer matters what you do.

    My mix of 3/8 heads makes your two choices pay the same: -1/8Payoff to youI showHTH+3-2T-2+1You showWins 3 + 1 = 4, losses 2 + 2 = 4:looks fair, is not-2-1+1+2+30you show Hyou show Tcross at q = 3/8,both pay -1/800.250.50.751q = my probability of showing heads
    Your payoff from heads rises and your payoff from tails falls as my heads probability grows; they cross at 3/8, where each pays -1/8, so that is my equalising mix and the most you can secure per round.

    How do the two equations give 3/8 and -1/8?

    Let q be my chance of heads. Your heads earns 3q - 2(1 - q) = 5q - 2 and your tails earns -2q + 1(1 - q) = 1 - 3q, and they are equal when 8q = 3, at q = 3/8. Plug back in: 5(3/8) - 2 = -1/8. For your side, let p be your chance of heads; my payoffs are the negatives of yours, and because the table is symmetric the same algebra gives p = 3/8. At those mixes, each cell's frequency is HH 9/64, TT 25/64 and the two mismatches 15/64 each: 3(9) + 1(25) - 2(30) = -8, over 64, is -1/8.

    The relationship
    5q−2=1−3q  ⇒  q∗=38,V=5⋅38−2=−185q - 2 = 1 - 3q \;\Rightarrow\; q^* = \tfrac38,\qquad V = 5\cdot\tfrac38 - 2 = -\tfrac18
    qmy probability of showing heads
    5q - 2your expected payoff from showing heads
    1 - 3qyour expected payoff from showing tails
    Vthe value of the game to you per round
    What it says in wordsMy heads probability is set where your two choices earn the same, and that common amount is what the game is worth to you.

    Why does a table with equal wins and losses favour me?

    Because the cells are not played equally often. Your big win needs both of us on heads, and I can make that cell rare; the mismatches, where I win, happen 30 times in 64 at equilibrium. If I played heads half the time you could earn +1/2 by always showing heads, so a naive 50/50 from me would be a gift. In trading the same idea sets a market maker's quotes: they are placed so that the informed side has no choice that beats the others, not so that the market maker profits on any one trade.

    Where candidates lose it

    The trap is adding up the table, 3 + 1 against 2 + 2, and calling the game fair. Equilibrium frequencies are not a quarter each, so a table's totals tell you nothing about its value.

    The second slip is solving for the mix that maximises your own payoff against a fixed opponent. In a mixed equilibrium each player's mix is pinned down by the other player's payoffs; say that sentence before the algebra.

    What the interviewer asks next

    • If I play heads half the time, what should you do and what do you earn?
    • What payoff for both tails would make the game fair?
    • How does the answer change if the mismatch payment is 3 instead of 2?
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