Derivatives Foundation puzzles, solved step by step
- Puzzles
- 100
- Traced to a firm
- 66
- Topics
- 12
- Hard
- 29
015You have three six-sided dice. Red has the faces 2, 6, 7; green has 1, 5, 12; blue has 3, 4, 8, with each number on two faces. Two players each pick a die and roll; the higher number wins. Which die would you choose to play with?Belvedere TradingChicago · 2022
Try it first
Before working the pairs: green has the highest average face, 6 against 5 for red and blue. Does that make green the best die?
Show the worked solution
Let the other player choose first, then take the die that beats theirs. Red beats green 5 times in 9, green beats blue 5 in 9, and blue beats red 5 in 9. The three dice form a cycle like rock, paper, scissors, so no die is best on its own; the advantage belongs to whoever picks second. If you must pick first, no choice does better than 4 in 9 against a wise opponent, and you should say so rather than pretend one die is stronger.
How can three dice with the same average not have a best one?
Three cricket teams can each beat one of the others and lose to the third; a league table would show them level, and still no team is the best. Winning a roll depends only on which die shows the higher face, pair by pair, and pairwise comparisons do not have to line up in a single order the way averages do. Red and blue average 5 and green averages 6, and yet green loses to red 5 times in 9: every head-to-head is lopsided, 5 to 4, in a circle, and the highest average sits inside it. Green's 12 wins by a mile and its 1 loses by a mile, and a roll pays nothing for the margin. The question tests whether you check the comparison that matters instead of the summary that does not.
Red beats green in 5 of the 9 equally likely face pairs, green beats blue in 5 of 9 and blue beats red in 5 of 9, so the three dice form a cycle with no best die and the player who picks second always holds a 5 in 9 edge. How do you check a pair quickly in the room?
Write one die's faces across and the other's down and count the cells where the first is higher. Red against green: 2 beats only the 1; 6 beats 1 and 5; 7 beats 1 and 5; that is 1 + 2 + 2 = 5 of 9. Green against blue: 1 beats nothing, 5 beats 3 and 4, 12 beats everything, again 5 of 9. Blue against red: 3 and 4 each beat the 2, and 8 beats 2, 6 and 7, again 5 of 9. Three counts, under a minute, and the cycle appears.
The relationshipR, G, B the face shown by the red, green and blue die 9 the number of equally likely face pairs, three distinct faces on each die 5/9 each die's edge over the next one around the cycle What it says in wordsCount the winning face pairs out of nine for each ordered pair, and the three results form a cycle.What is the trading lesson the interviewer is after?
That the order of moves can be worth more than the thing being chosen. The second mover has a guaranteed 5 in 9; the first mover, against someone who knows the cycle, has at best 4 in 9, so you should pay to move second and never volunteer to move first. That is the same instinct as quoting after you have seen the other side's interest rather than before. The limitation to state: the edge is only 5 to 4, so over a few rolls luck dominates, and a one-roll bet on it is a small edge with a large variance.
Where candidates lose it
The common answer is green, because it has the biggest face and the highest average. Both facts are true and both are irrelevant: a roll pays for being higher, not for being higher by a lot, and the pairwise count is the only thing that decides it.
The second loss is finding the cycle and still naming a die. The answer to which die is a question back: which one is the other player taking? Say that you want to choose second, and why.
What the interviewer asks next
- Each player rolls their die twice and the totals are compared. Does the cycle survive, and does it change direction?
- Design a fourth die that beats all three of these more often than not, or show that none exists.
- Where on a trading desk does moving second carry an edge, and where does it cost you?
Asked at Belvedere Trading, Prop Trading, Chicago, 2022 (Wall Street Oasis):
You have 3 dice: red has 2, 6, 7; green has 1, 5, 12; blue has 3, 4, 8. Highest number wins the game. Which one would you choose to play with?
020One glass holds 100 ml of wine and another holds 100 ml of water. You take a spoonful of wine, tip it into the water and stir. Then you take a spoonful of the mixture and tip it back into the wine glass. Is there now more wine in the water glass, or more water in the wine glass?Prop trading firms
Try it first
Decide before any arithmetic: after the two spoonfuls,
Show the worked solution
Exactly the same. Each glass ends with 100 ml, so whatever wine is missing from the wine glass has been replaced, millilitre for millilitre, by water, and the missing wine can only be in the water glass. With a 10 ml spoon and a thorough stir, the return spoon carries back 0.91 ml of wine and 9.09 ml of water, leaving 9.09 ml of water in the wine and 9.09 ml of wine in the water.
Why does the first spoon feel like it settles the question?
Because it is pure wine going one way and a diluted mixture coming back, so it feels as though more wine travelled. Think instead of two cricket teams of eleven who swap some players and still field eleven each. Each glass ends with exactly 100 ml, so every millilitre of wine that left the wine glass and did not come back has been replaced by a millilitre of water: the two foreign amounts must be equal. The number of team A players now in team B is the number of team B players now in team A, however the swaps were done.
With a 10 ml spoon, the wine glass goes from 100 ml of wine to 90 ml and then back to 100 ml holding 9.09 ml of water, while the water glass goes to 110 ml and back to 100 ml holding 9.09 ml of wine, so the two foreign amounts are equal. What do the millilitres actually look like?
Take a 10 ml spoon. After the first transfer the water glass holds 100 ml of water and 10 ml of wine, 110 ml in all, so a stirred spoonful from it is 10/110 wine. The return spoon carries 0.91 ml of wine and 9.09 ml of water, so 9.09 ml of wine stays behind in the water glass and 9.09 ml of water arrives in the wine glass. The arithmetic confirms the argument, but the argument came first and did not need the spoon size, the stirring or any division.
The relationship10 the spoon, in millilitres 100/110 the share of water in the stirred water glass after the first transfer 10/110 the share of wine in that glass What it says in wordsThe water carried into the wine glass equals the wine left behind in the water glass, both 9.09 ml for a 10 ml spoon.Why do the interviewer's variations not change the answer?
Interviewers vary the story: no stirring, five spoonfuls back and forth, a ladle instead of a spoon. As long as both glasses end at their starting volume, the answer is equal, because the argument uses only the totals. The limitation to say out loud: if the return spoon is a different size from the first, the glasses end at different volumes and the amounts differ, so check the volumes before using the shortcut. The desk lesson is the bookkeeper's: in a closed system, look at the totals before tracking every transfer, the same way a net position check catches a booking error faster than replaying every ticket.
Stage Wine glass Water glass Start 100 wine 100 water After spoon 1 90 wine 100 water + 10 wine After spoon 2 90.91 wine + 9.09 water 90.91 water + 9.09 wine Tracking a 10 ml spoon through both transfers leaves each glass at 100 ml with 9.09 ml of the other liquid, which is what the conservation argument predicted without any arithmetic. Where candidates lose it
The common answer is more wine in the water, because the first spoon was undiluted. It anchors on one transfer and forgets that the second spoon also took some of that wine back.
The second loss is reaching the right answer by long arithmetic and then failing the follow-up, such as an unstirred glass or several transfers, because there was no argument underneath. Give the volume argument first and use the numbers only as a check.
What the interviewer asks next
- The return spoon is 5 ml instead of 10 ml. Which glass now holds more of the other liquid, and by how much?
- You repeat the two-spoon swap many times. What do both glasses converge to?
- Where on a trading desk does checking a total first save you from tracking every transfer?
035There are 100 coins on the table. Players take turns removing 1 to 10 coins, and whoever takes the last coin wins. Do you want to go first, and what is your first move?Quant trading
Try it first
Go first or second, and what is the opening?
Show the worked solution
Go first and take 1, leaving 99. Work backwards: whoever faces 11 coins loses, because any take of 1 to 10 leaves 1 to 10 for the other player to finish. The same holds for 22, 33 and every multiple of 11. From 100, taking 1 leaves 99, a multiple of 11; after that, whatever the opponent takes, you take 11 minus it, stepping down 88, 77, 66 and so on to 0, where you take the last coin.
Why work backwards from the last coin?
If you are climbing stairs with a friend and the rule is that the person who steps onto the top stair wins, you do not plan from the bottom; you ask which stair you must leave your friend on so that they cannot reach the top in one go. Games with a fixed last move are solved from the end: find the positions where the player to move loses, then find the positions from which you can push your opponent onto one of them. With 1 to 10 coins allowed, facing 1 to 10 coins is a win, you take them all. Facing 11 is a loss, because every move leaves between 1 and 10. Facing 12 to 21 is a win, since you can reduce to 11. Facing 22 is a loss again. The losing positions repeat every 11.
Every multiple of 11 from 0 to 99 is a losing position for the player who must move, so the first player takes 1 to leave 99 and then answers every take of t with 11 minus t, stepping down through 88, 77 and 66 until the last coin. How do you find the period without listing every position?
The period is the largest take plus one, 11, because that is the one total a pair of moves can always be made to add up to: whatever your opponent takes between 1 and 10, you can take the balance of 11. The losing positions are the multiples of the largest take plus one, and the winning opening move is the remainder when the pile is divided by that number. 100 divided by 11 is 9 remainder 1, so take 1. If the rule allowed 1 to 7 coins, the period would be 8 and the opening would be 100 mod 8, which is 4. If the pile had been 99 to start with, you would want to go second, because the first player cannot leave a multiple of 11.
The relationship11 the largest allowed take plus one, the amount you can always complete in a pair of moves 100 mod 11 the remainder when 100 is divided by 11; take exactly this many What it says in wordsTake the remainder on your first move, then keep each pair of moves summing to 11.What changes if the last coin loses instead of wins?
Then you want to hand your opponent the last coin, so the position you avoid facing is 1 coin, and the losing positions shift up by one: 1, 12, 23 and so on up to 100. Facing 100 in that version you are already lost, so you would want to go second, which shows the interviewer that you re-derive the pattern rather than remember it. The method is the same in every variant: name the terminal position, step back one move at a time to find the first losing position, then find the period. The limitation of the trick is that it needs a game with perfect information and no chance; add a die that sets each turn's maximum and the clean period disappears.
Where candidates lose it
The common loss is taking 10, because a bigger move feels like a stronger start. It leaves 90, which is not a multiple of 11, and a prepared opponent takes 2 to leave 88 and wins from there.
The second is knowing the answer and not the reason. Say why 11 is the period: any take of 1 to 10 can be completed to 11. Without that sentence the interviewer will change the numbers and watch you stall.
What the interviewer asks next
- Players may take 1 to 7 coins instead. Do you go first, and what is the opening?
- The player who takes the last coin loses. Do you go first?
- There are two piles, 100 and 60, and you may take from either pile. Who wins?
- Each turn a die sets the maximum take. Is there still a strategy, and what is it?
040Five rational pirates, A the most senior down to E, split 100 gold coins. The most senior proposes a split; it passes if at least half of the pirates, his own vote included, agree, otherwise he is thrown overboard and the next most senior proposes. Each pirate wants to survive, then to get the most coins, then to see others thrown overboard. How should A split the coins to survive and keep the most?Old Mission CapitalNew York · 2014
Try it first
How many coins can A keep?
Show the worked solution
A proposes 98 for himself, 0 for B, 1 for C, 0 for D and 1 for E. Work backwards. With two pirates, D keeps 100, since his own vote is half. With three, C keeps 99 and gives E 1, because E gets nothing if C dies. With four, B keeps 99 and gives D 1. With five, A needs two other votes and buys the cheapest: C and E, who get nothing under B's plan, accept one coin each. A's vote plus two makes three of five.
Why does the answer come from the end of the game, not the start?
When you negotiate a price you think about what the other side does if you walk away; what they do next determines what they will accept now. Each pirate compares the offer in front of him with what he would get under the next proposal, so to know what A must offer you first need to know what B would do, which needs C, which needs D with two pirates left. With two pirates, D proposes 100 for himself; his own vote is one of two, which is half, so it passes and E gets nothing. That is the anchor. Every earlier step is a question of who gets zero in the next round, because those are the pirates whose votes are cheapest to buy.
Working up from two pirates, D keeps 100, C keeps 99 by paying E one coin, B keeps 99 by paying D one coin, and A keeps 98 by paying C and E one coin each, the two pirates who would receive nothing under B's proposal. How does each proposer decide whose vote to buy?
He buys exactly the number of extra votes he needs, from the pirates who are cheapest, and a pirate is cheap if the next proposal gives him nothing. With three pirates, C needs one more vote; under D's plan E gets zero, so C offers E one coin and keeps 99, and E accepts because one is better than zero. With four, B needs one more; under C's plan D gets zero, so B pays D one coin. With five, A needs two more votes, and under B's plan the pirates with nothing are C and E, so A pays them one coin each and keeps 98; offering anything to B or D is wasted, because B would get 99 and D one coin without A, and neither can be bought for less. The alternation is the pattern to say out loud: each round, the pirates who were paid last time are the ones left out this time.
The relationshipeach tuple coins to the proposer first, then to the others in order of seniority the 1s votes bought for one coin from pirates who would get zero in the next round votes needed half of the pirates, rounded up, including the proposer: 1 of 2, 2 of 3, 2 of 4, 3 of 5 What it says in wordsEach proposer keeps everything except one coin for each extra vote he needs, bought from whoever the next round would leave empty-handed.What assumptions is the answer resting on, and what happens when they change?
Three assumptions, and the interviewer will test at least one. Pirates are perfectly rational and know the others are. A pirate who is indifferent between two outcomes prefers the one where a rival is thrown overboard, which is why a bought pirate must be paid one coin and not zero. And the voting rule is at least half, with the proposer voting. Change the rule to a strict majority of all votes and the two-pirate case flips, D cannot pass anything and dies, so E would reject everything in the three-pirate round, and the whole ladder shifts. With a strict majority of the other pirates' votes the ladder shifts again, and a candidate who re-derives it from the two-pirate anchor is the one who gets hired. The limitation is that real negotiators are not this rational; the puzzle is a model of backward induction, not of pirates.
Where candidates lose it
The common loss is reasoning forward from fairness, offering 20 each or 50 for A, and being unable to say why those numbers rather than others. Fairness is not in the rules; survival and coins are.
The second is paying the wrong pirates. B and D would do well without A and cannot be bought cheaply; C and E would get nothing. Candidates who pay B and D have not worked out the four-pirate round.
What the interviewer asks next
- The proposal now needs a strict majority of all votes. What does A propose?
- The proposal needs a majority of the other pirates' votes, excluding the proposer. Does A survive?
- There are 6 pirates. How does the pattern continue?
- What if a pirate who is indifferent prefers to keep the proposer alive?
Asked at Old Mission Capital, Prop Trading, New York, 2014 (Wall Street Oasis):
There are 5 pirates and they are trying to split 100 gold coins in a rational way.
045Two players each ante Rs 1 and receive one card from an ace, a king and a queen. Player one may bet Rs 1 or check, and a check goes straight to showdown. Facing a bet, player two may call or fold. How often should player one bluff with the queen, and how often should player two call with the king?Old Mission CapitalNew York · 2022
Try it first
How often should player one bet the queen?
Show the worked solution
Player one bets the ace always, checks the king, and bluffs the queen one time in three; player two calls with the ace, folds the queen, and calls with the king one time in three. The bluff rate makes one bet in four a bluff, which is the break-even for a call of 1 into a pot of 3. The king's call rate makes player two fold one time in three overall, the break-even for a bluff of 1 into a pot of 2. Player one gains 1/18 of a rupee a hand.
Which decisions are obvious, and which one is the real question?
Start by removing the choices nobody would make. Player one always bets the ace, since it wins every showdown, and player two always calls with the ace and folds with the queen, since those cards win or lose every time; the only real decisions are player one's queen and player two's king. Player one's king should check: if it bets, player two calls only with the ace and folds the queen, so the bet loses 2 half the time and wins 1 half the time, an average of -0.5, worse than the 0 a showdown gives. That leaves two numbers to find, the queen's bluff frequency and the king's calling frequency, and each is set to make the other player's choice a matter of indifference.
How do you find the bluffing frequency?
A goalkeeper who always dives left is easy to beat; a penalty taker mixes his side so the keeper gains nothing by guessing. Poker equilibrium works the same way. Player one bluffs just often enough that player two's king gains nothing by calling over folding, and player two calls just often enough that player one's queen gains nothing by bluffing over checking. Facing a bet with the king, folding loses the ante, -1. Calling wins 2 against a bluff and loses 2 against the ace. With the ace always bet and the queen bet a fraction b of the time, a bet is a bluff with probability b / (1 + b). Setting the call's value equal to -1 gives b = 1/3, so one bet in four is a bluff.
The relationshipb how often player one bets the queen c how often player two calls with the king -1 the value of the alternative: folding the king, or checking the queen, each loses the ante 1/2 given the queen, player two holds the ace or the king with equal chance What it says in wordsEach player's frequency is chosen so that the other player's two choices are worth the same.Player one bets the ace, checks the king and bluffs the queen one time in three, while player two calls with the ace, folds the queen and calls with the king one time in three, because those frequencies leave each player's marginal choice worth exactly the same either way. How do you sanity check the frequencies, and who wins the game?
Use pot odds as the check. Player two calls 1 to win a pot of 3, two antes and the bet, so a call breaks even when bluffs are 1 / (3 + 1) of bets, a quarter, which is what b = 1/3 delivers. Player one bluffs 1 to win the pot of 2, so a bluff breaks even when player two folds 1 / (2 + 1) of the time; he folds the queen always and the king two times in three, which averages to one in three. Average over the six deals and player one gains 1/18 of a rupee a hand, because only he can bet; neither player can improve on that by changing his own frequency. Against a player two who never calls with the king, bluffing every queen would earn 1/6 of a rupee a hand instead of 1/18. The limitation is that equilibrium is a defence, not the most profitable play against a predictable opponent; a desk uses it as the baseline and then leans towards the other side's mistakes.
Where candidates lose it
The common loss is saying player one should never bluff because the queen cannot win a showdown. Without bluffs player two simply folds his king to every bet, and player one's ace stops getting paid.
The second is giving the bluff rate as a quarter. A quarter is the share of bets that are bluffs; because the ace is always bet, that needs the queen bet one time in three. Keep the two fractions apart and say which one you mean.
What the interviewer asks next
- Player two may also bet after player one checks. How does the equilibrium change?
- The bet size doubles to Rs 2. What are the new bluffing and calling frequencies?
- Player two never calls with the king. What is player one's best response, and what does it earn?
- Why does player one never want to bet the king?
Asked at Old Mission Capital, Quantitative Research, New York, 2022 (Wall Street Oasis):
Asking to find the game theory optimal strategy in a simplified poker game
061You and I each show heads or tails at the same time. You win Rs 3 if we both show heads, Rs 1 if we both show tails, and you lose Rs 2 if we show different faces. What mix should you play, and is the game worth playing?Quant tradingProp trading firms
Try it first
Two wins and two losses in the table. Is this game good for you?
Show the worked solution
Show heads 3/8 of the time, and do not play unless you are paid at least Rs 0.125 a round. If you show heads with probability p, your expected payoff is 5p - 2 when I show heads and 1 - 3p when I show tails. I will pick whichever is lower, so you choose p to make the lower line as high as possible, which is where they cross: p = 3/8, value - 1/8. Any other p lets me push you below that.
Why is the answer a mix rather than a single face?
Two children playing odds and evens learn fast that any pattern is punished: show heads every time and the other child shows tails every time. In a game where my best reply depends on what you do, any fixed choice is exploited, so you protect yourself by randomising in a ratio that leaves me with nothing to exploit. That ratio is found by making me indifferent between my two replies. If you show heads a fraction p of the time, my heads earns you 3p - 2(1 - p) = 5p - 2 and my tails earns you - 2p + (1 - p) = 1 - 3p. They are equal at p = 3/8.
Your expected payoff is 5p - 2 if I show heads and 1 - 3p if I show tails, and since I will always pick the lower line, the best you can do is the crossing at p = 3/8, where both lines give minus 1/8, so the game is worth minus Rs 0.125 to you per round. How do you know minus 1/8 is the most you can guarantee?
Look at the lower of the two lines across all p. To the left of 3/8 the heads line is lower and rising; to the right the tails line is lower and falling, so the lower envelope peaks exactly at the crossing, and that peak is your guaranteed value. I have the same calculation from my side: if I show heads a fraction q of the time, you are indifferent when 3q - 2(1 - q) = - 2q + (1 - q), which again gives q = 3/8, and at that mix I hold you to - 1/8 whatever you do. Both sides landing on the same number is the minimax theorem, attributed to von Neumann, at work in a two by two table.
The relationshipp your probability of showing heads 5p - 2 your expected payoff when I show heads 1 - 3p your expected payoff when I show tails V the value of the game to you per round What it says in wordsEqualising your payoff across my two replies gives a three-eighths mix and a value of minus one eighth of a rupee per round.What is the desk version of this question?
Quoting against a counterparty who sees your pattern. A market maker who always leans the same way after a fill is the child who always shows heads, and the counterparty who notices earns the difference, so randomised sizing and skew are the trading-floor form of the 3/8 mix. The limitation of the puzzle answer is that it assumes I play optimally; against an opponent who shows heads half the time out of habit, your best reply is pure heads, with an expected 0.5 x 3 - 0.5 x 2 = + Rs 0.50 a round, and the game becomes worth playing. Ask who you are playing before you quote the value.
Where candidates lose it
The common answer is that the game is fair or favourable, from summing the four cells. The sum of a payoff table says nothing when the opponent chooses the column. Set up the two lines and find where they cross.
The second loss is solving for the right p and then saying the game is fine because 3 and 1 are bigger than 2. State the value, minus 1/8, and say you need a fee of at least that to play.
What the interviewer asks next
- What is my optimal mix, and what does it earn me?
- Change the heads-heads payoff to Rs 4. Does the game become worth playing?
- I am known to show heads 60% of the time regardless. What should you do now?
- Why do both players end up with the same 3/8 here, and is that a coincidence?
066A company is worth a uniformly random amount between Rs 0 and Rs 100 crore to its owner, who knows the exact value. It is worth 1.5 times that amount to you. You make one take-it-or-leave-it offer, and the owner accepts if your offer exceeds the value. What should you offer?Hedge fundsMarket making
Try it first
The company is worth 50% more to you than to the owner. What do you bid?
Show the worked solution
Offer nothing. Every positive offer loses money on average. If you offer b and the owner accepts, you learn the value is below b, so its average is b/2, worth 1.5 x b/2 = 0.75b to you. You pay b, so each accepted deal loses 0.25b, and the deal is accepted a fraction b/100 of the time. Expected profit is minus 0.0025 b squared, negative for every b above zero. The 1.5 multiplier is not enough to overcome what acceptance tells you.
Why is the owner saying yes bad news for you?
A friend sells you their old scooter for any price you name, but only if your price beats what they privately think it is worth. If they take Rs 20,000 instantly, you have just learned the scooter is worth less than that to someone who knows it well. Acceptance is information: it tells you the true value lies below your bid, so the only companies you ever buy are the ones worth less than you paid, and the ones worth more walk away. Averaging over all possible values, as if you bought every company, is the mistake; you must average only over the values at which the owner says yes.
Expected profit from an offer b is minus a quarter of b times the acceptance chance b/100, a parabola that is zero at b = 0 and falls to minus 25 crore at b = 100, so no positive offer earns anything and the best move is not to bid; an offer of 60, for instance, buys a company worth 45 to you on average and loses 9 in expectation. How do you set up the expected profit cleanly?
Condition on acceptance, then multiply by its probability. Given a bid b that is accepted, the value V is uniform on 0 to b, so E[V | accepted] = b/2, the company is worth 1.5 x b/2 = 0.75b to you, and the profit on an accepted deal is 0.75b - b = - 0.25b. Acceptance happens with probability b/100, so expected profit is - 0.25b x b/100 = - b squared over 400. At b = 50 that is minus 6.25 crore; at b = 100 it is minus 25 crore. The derivative is negative everywhere above zero, so the maximum is at b = 0.
The relationshipb your offer in Rs crore b/100 the chance the owner accepts, since the value is uniform on 0 to 100 1.5 x b/2 what the company is worth to you on average once you know the value is below b What it says in wordsThe expected profit from any offer is a negative multiple of the offer squared, so the best offer is zero.At what multiplier does a bid start to make sense?
Replace 1.5 with a general m. Given acceptance, the company is worth m x b/2 to you against the b you pay, so the deal breaks even when m/2 = 1, that is m = 2. Unless the company is worth more than twice as much to you as to the owner, acceptance always costs you, and at exactly double every bid is a wash. That is the winner's curse in its purest form: the party with less information loses whenever the informed party decides whether to trade. The limitation is the uniform prior and the single offer; with a floor on the value, or a negotiation that reveals information, positive bids can be profitable.
Where candidates lose it
Candidates bid around 50 or 75 by averaging over the whole range of values, forgetting that they only buy when the owner accepts. The interviewer wants you to say that acceptance is information before you touch any arithmetic.
The second loss is getting zero and not being able to say what would change it. Give the general condition: the multiplier must exceed two for any positive bid to pay.
What the interviewer asks next
- At what multiplier does a positive bid first break even, and what is the best bid at a multiplier of 3?
- The value is uniform on Rs 50 to Rs 100 crore instead. Does a positive bid make sense now?
- How is this the same problem as a market maker being hit only when they are wrong?
- You get two offers rather than one, and the owner rejects the first. Does that change anything?
095Three people stand in a line facing forward, wearing hats drawn from 3 red and 2 blue. The back person sees the two hats ahead, the middle person sees only the front hat, and the front person sees none. The back says "I don't know my colour", then the middle says "I don't know my colour". What colour is the front person's hat?Wolverine Trading, Chicago, ILUSA · 2019
Try it first
What does the back person's "I don't know" rule out?
Show the worked solution
Red. The back person would know his hat if he saw two blues, since only two exist; his silence rules that out. The middle person now knows the two front hats are not both blue. If he saw blue on the front person, he would know his own was red, and he would say so. His silence means the front hat is not blue. So the front person, who sees nothing, deduces red from the two silences alone.
What does a silence tell everyone else?
If a friend who can see the scoreboard says she cannot tell who is winning, you learn that the scores are close. Her not knowing is information, because you know what she would have said if they were not. Each "I don't know" rules out every world in which that person would have known, and everyone behind and in front can use it. The back person would know only in one world: two blue hats ahead, which forces his own to be red. So his silence removes that world, and the middle and front people both hear it.
Of the four hat pairs the back person might see on the middle and front people, his silence crosses out blue and blue, the middle person's silence then crosses out a red middle with a blue front, and both rows that survive have a red hat on the front person, which is why the front person knows the answer without seeing anything. How does the middle person's silence finish it?
The middle person now knows that he and the front person are not both blue. He looks at the front hat. If it is blue, he cannot be blue too, so he is red, and he would say so. He does not. The middle person's silence can only mean he sees a red hat in front, because a blue one would have told him his own colour. The front person runs the same reasoning, does not need to see anything, and says red. The full check enumerates the seven possible hat triples, removes the ones where the back person would know, then the ones where the middle person would, and every survivor has red in front.
The relationshipM, F the middle and front hats B, R blue and red the arrow what each silence lets everyone conclude What it says in wordsThe first silence removes the case of two blues ahead, and the second removes a blue in front, which leaves only red.Then say what it rests on, because that is the interview point. The puzzle needs common knowledge: everyone knows the hat counts, everyone reasons perfectly, and everyone knows the others do too. If the middle person might simply be slow, his silence carries no information and the front person learns nothing. On a trading floor the same logic runs in the other direction: a counterparty who could have traded and chose not to has told you something, and reading those non-events is part of the job.
Where candidates lose it
The common loss is saying the front person cannot know anything because they see nothing. That ignores that the two silences are data. The question is built to see whether you treat a non-answer as information.
The second loss is running the logic from the front. Start with the person who has the most information, the back, ask what would have let him know, and strike that case. Then move forward one person at a time.
What the interviewer asks next
- Suppose the back person says "I know". What can the other two conclude?
- With 2 red and 3 blue hats, does the same chain of silences tell the front person anything?
- If only the back person speaks and says "I don't know", what can the middle person conclude about his own hat when he sees red in front?
Asked at Wolverine Trading, Prop Trading, Chicago, IL, USA, 2019 (Wall Street Oasis):
a brain teaser about the hat problem where 3 people go into a room with I think 3 red and 2 blue hats
