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Financial Analysis puzzles, solved step by step

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Showing 1–9 of 9 · filtered from 100Clear filters
  1. 007You have a biased coin that lands heads one third of the time. How can you use it to produce a fair 50:50 result, and how many flips of the biased coin does each fair result take on average?Probability and expected valueHardDED.E. ShawNew York · 2026

    Try it first

    Flip in pairs, keep heads-tails and tails-heads, discard the rest. On average, how many single flips does one fair result take?

    Show the worked solution

    Flip twice: heads then tails counts as heads, tails then heads counts as tails, and anything else is thrown away and flipped again. The two mixed orders each have probability 2/9, so they are equally likely whatever the bias. A pair succeeds 4/9 of the time, so each fair result takes 9/4 pairs, or 4.5 flips. Knowing the bias is exactly 1/3 lets you cut that to 2.25.

    Why are heads-tails and tails-heads always equally likely?

    Picture two friends flipping the same lopsided coin, one after the other. The chance the first gets heads and the second tails is the heads chance times the tails chance. The chance of the reverse is the tails chance times the heads chance. Multiplication does not care about order, so the two mixed outcomes are exactly equally likely, whatever the bias. That symmetry is the whole trick, known as the von Neumann method. Here each mixed pair has probability 1/3 times 2/3, which is 2/9.

    Two flips in opposite order are equally likely, whatever the biasFlip twiceP(heads) = 1/3HH1/3 x 1/3 = 1/9Discard, flip againHT1/3 x 2/3 = 2/9Call it HEADSTH2/3 x 1/3 = 2/9Call it TAILSTT2/3 x 2/3 = 4/9Discard, flip againEach pair works2/9 + 2/9 = 4/9of the time, soyou need 9/4 pairs4.5flips perfair resultIf you know the bias is exactly 1/3: call TT (4/9) one side and HT or TH (4/9) the other.Only HH (1/9) is discarded, so a pair works 8/9 of the time: 2 x 9/8 = 2.25 flips per fair result.
    Flipping the biased coin twice gives heads-tails and tails-heads with probability 2/9 each, so calling one heads and the other tails is fair. Discarding the matching pairs means a pair works 4/9 of the time, which costs 4.5 flips per fair result on average.

    How do you get the average of 4.5 flips?

    Each pair either works or does not, independently of the last. Waiting for a success that happens with probability q takes 1/q tries on average, the same reason a die takes six rolls on average to show a six. A pair works with probability 4/9, so you need 9/4 pairs, and two flips a pair makes 4.5 flips. The method pays for its fairness with waste: 5 pairs in 9 are thrown away.

    The relationship
    E[flips]=2P(HT)+P(TH)=22p(1−p)=24/9=4.5E[\text{flips}] = \frac{2}{P(HT)+P(TH)} = \frac{2}{2p(1-p)} = \frac{2}{4/9} = 4.5
    pthe chance of heads on one flip, 1/3
    2p(1-p)the chance a pair is mixed, 4/9
    2flips used by each pair
    What it says in wordsDivide the flips per attempt by the chance an attempt succeeds.

    Can you do better if you know the bias exactly?

    Yes, and this is usually the follow-up. With p exactly 1/3, tails-tails has probability 4/9, the same as the two mixed pairs together. Call tails-tails one side and either mixed pair the other, and only heads-heads, 1/9 of pairs, is wasted, so each fair result costs 2 times 9/8, or 2.25 flips. The von Neumann method is still the better answer when nobody tells you the bias, because it works for any p. The limit for any scheme is set by how much randomness one flip carries: about 0.92 of a fair bit here, so no method can beat roughly 1.09 flips per fair result on average.

    Where candidates lose it

    The common loss is trying to build fairness from single flips, for example calling heads on one flip and tails on two in a row. Those schemes depend on the exact bias and usually fail the moment you write out the probabilities.

    The second loss is giving the method and not the cost. The interviewer reported here went straight on to efficiency, so have 4.5 flips ready, then say why the known-bias grouping halves it and why the order trick is still the safe answer.

    What the interviewer asks next

    • Your fair-result method uses 4.5 flips. How could you reuse the discarded heads-heads and tails-tails pairs to get more fair results from the same flips?
    • How would you simulate a fair six-sided die with this coin?
    • If the coin's bias is unknown and drifts slowly over time, does the pair method still work?

    Asked at D.E. Shaw, Research, New York, 2026 (Wall Street Oasis): How can I make an effective fair coin given a biased coin with p_heads = 1/3?

  2. 017A vendor offers a game: a fair coin is tossed until it shows heads. If heads comes on the first toss you get Rs 100, on the second toss Rs 200, and the prize doubles with every toss after that. The game costs Rs 1,000 to play, but the vendor has only Rs 10 lakh to pay out. What is the game really worth, and would you play?Probability and expected valueCoreEquity capital marketsConsulting-style case

    Try it first

    With the vendor's Rs 10 lakh limit, what is the game worth on average?

    Show the worked solution

    About Rs 761, so at Rs 1,000 the game is not worth playing. Each possible toss adds Rs 50 of expected value: a prize that doubles times a chance that halves. Prizes fit under the Rs 10 lakh cap for 14 tosses, which is Rs 700, and all longer runs are paid Rs 10 lakh, which adds only about Rs 61. The infinite value of the textbook game rests entirely on prizes no vendor can pay.

    Why does every toss add exactly Rs 50?

    Imagine a lottery stall where a ticket wins Rs 200 one time in four, or Rs 400 one time in eight. Each prize is worth the same on average, Rs 50, because the prize doubles exactly as the chance halves. In this game, heads first appearing on toss k has probability one over 2 to the k, and pays 100 times 2 to the k minus 1, so every possible toss contributes Rs 50 of expected value. With no limit there are infinitely many tosses, so the expected value is infinite. That is the famous St Petersburg paradox, and it is why nobody sensible pays a fortune to play.

    The relationship
    E=∑k=1∞12k min⁡(100⋅2k−1, 106)=14×50+106214≈761E = \sum_{k=1}^{\infty} \frac{1}{2^{k}}\,\min(100 \cdot 2^{k-1},\ 10^{6}) = 14 \times 50 + \frac{10^{6}}{2^{14}} \approx 761
    kthe toss on which the first head appears
    1/2^kthe chance the first head comes on toss k
    100 x 2^(k-1)the promised prize
    10^6the vendor's limit, Rs 10 lakh
    What it says in wordsFourteen tosses each add Rs 50; every longer run pays the capped Rs 10 lakh, and the chance of reaching toss 15 is one in 16,384.

    What does the Rs 10 lakh limit do to the value?

    The prize on toss 14 is Rs 100 times 2 to the 13, which is Rs 8,19,200; on toss 15 it would be Rs 16,38,400, more than the vendor holds. So only 14 tosses pay in full, worth Rs 700, and every longer run pays Rs 10 lakh, which happens one time in 16,384 and adds about Rs 61. The game is worth about Rs 761. Paying Rs 1,000 means losing about Rs 239 a game on average.

    Expected value, toss by toss: Rs 50 each until the cap binds2505007501,00001510142015+Toss on which the first head appearsValue of the game so far, RsPrice to play: Rs 1,000Capped game: Rs 761the tail adds only 61no cap: +50 a tosseach toss adds Rs 50
    Each of the first 14 tosses adds Rs 50 of expected value, reaching Rs 700, and the capped tail adds only about Rs 61, so the game is worth about Rs 761. Without the cap the value would keep rising Rs 50 a toss, but the capped game never reaches the Rs 1,000 price.

    How rich would the vendor need to be for Rs 1,000 to be fair?

    Value grows very slowly with the vendor's wealth, because each doubling of the bankroll adds just one more Rs 50 toss. A vendor holding Rs 1,000 crore would make the game worth only about Rs 1,425, and the game reaches Rs 1,000 only if the vendor can pay about Rs 2.6 crore. Say the limit too: even a fair price ignores how much risk you can stomach, since almost every game pays Rs 100 or Rs 200. That is why economists use this game to show people value money by its usefulness to them, not by its face amount.

    Where candidates lose it

    The common loss is reciting "infinite expected value" and stopping, or worse, saying you would pay any price. The interviewer added the vendor's limit precisely to see whether you notice that infinite value depends on payouts that cannot happen.

    The second loss is getting the cap wrong by assuming the tail adds a lot. Work out the last toss that pays in full, count Rs 50 per toss, and add the small capped tail; it takes thirty seconds.

    What the interviewer asks next

    • What would you pay if the vendor could pay out Rs 100 crore?
    • The vendor offers to play the game ten times in a row for Rs 7,000. Does that change your answer?
    • How does this game relate to valuing a company with a tiny chance of an enormous outcome?
  3. 029A bowl holds 100 noodles. You pick two free ends at random and tie them together, and keep doing this until no free ends are left. What is the expected number of loops in the bowl at the end?Probability and expected valueHardConsulting-style caseKPO research support

    Try it first

    Before you compute: roughly how many loops do you expect from 100 noodles?

    Show the worked solution

    About 3.28 loops. Every tie cuts the number of strands by one, so there are exactly 100 ties. With k strands left, the second end you grab is one of 2k - 1 free ends, and only one of those closes a loop, so that tie adds 1 over (2k - 1) to the expected count. Summing 1 + 1/3 + 1/5 + ... + 1/199 gives 3.2843.

    How do you avoid tracking the whole bowl?

    Think of shaking hands at a party where each person has two hands. You do not need the seating plan to know that each handshake joins two hands. Whatever the bowl looks like, every tie reduces the count of strands by exactly one, and a strand is either an open piece or a closed loop that has left the game. So you can ignore the tangled history and ask one question per tie: does this tie close a loop, yes or no?

    Pick any free end first; which one does not matter. With k strands there are 2k free ends, so 2k - 1 remain for the second pick, and exactly one of them is the other end of the same strand. That tie closes a loop with chance 1 over (2k - 1). Otherwise two strands fuse into one longer strand.

    Expected loops, added tie by tie: most arrive in the last few ties12300255075100Ties made (100 noodles, 100 ties)after 90 ties: 1.153.28 loopsChance this tie closes a loop100 noodles left1/1990.00510 noodles left1/190.0533 noodles left1/50.2002 noodles left1/30.3331 noodle left1/11.000Sum of all 100 ties3.284
    Early ties almost never close a loop: with 100 strands the chance is 1 in 199, and the expected count is only 1.15 after 90 ties. The last three ties add 0.2, 0.33 and 1, bringing the total to 3.28 loops.

    Why can you add the step expectations when the steps depend on each other?

    Whether an early tie closes a loop changes nothing about how many strands remain, because every tie removes one strand either way. Expected values add even when the events are linked, so the total is simply the sum of the per-tie chances. This is linearity of expectation, and it is what makes the puzzle a two-minute answer instead of a simulation. For large n the sum is close to half the natural log of n plus about 0.98; for 100 noodles that gives 3.28, a useful sanity check.

    The relationship
    E[loops]=∑k=1n12k−1=1+13+15+⋯+1199≈3.28E[\text{loops}] = \sum_{k=1}^{n} \frac{1}{2k-1} = 1 + \tfrac13 + \tfrac15 + \cdots + \tfrac{1}{199} \approx 3.28
    nthe number of noodles, 100
    kstrands left before a tie
    1/(2k-1)the chance the second end chosen belongs to the same strand
    What it says in wordsAdd, tie by tie, the chance that the tie closes a loop.

    Where candidates lose it

    Candidates try to picture how the strands grow and get lost in cases. The problem is only tractable when you notice that each tie does exactly one of two things and that the strand count falls by one either way.

    The second loss is getting the chance wrong as 1 over 2k. You have already picked one end, so the pool for the second pick is 2k - 1, not 2k.

    What the interviewer asks next

    • With just two noodles, what is the chance of ending with two loops?
    • Roughly how many loops would you expect from 10,000 noodles?
    • Where else does linearity of expectation save you from tracking dependence?
  4. 0391% of a company's invoices are fraudulent. A screening rule flags 90% of fraudulent invoices and 5% of clean ones. If an invoice is flagged, how likely is it to be fraud?Probability and expected valueCoreWolverine TradingChicago · 2017

    Try it first

    A flagged invoice: what is the chance it is really fraud?

    Show the worked solution

    About 15.4%. Picture 10,000 invoices. 100 are fraudulent and the screen flags 90 of them. 9,900 are clean and the screen flags 5% of them, 495. The flagged pile holds 585 invoices, of which 90 are fraud, so a flag means fraud only 90 times in 585. The rare base rate swamps the screen's accuracy.

    Why is a 90% accurate screen right only 15% of the time?

    Think of a smoke alarm that never misses a fire but also goes off whenever someone makes toast. In a house where fires are rare and toast is daily, almost every alarm is toast. When the thing you are hunting is rare, even a small false positive rate on the large innocent pile produces more false alarms than true hits. Here 5% of 9,900 clean invoices is 495 false flags, against only 90 true ones.

    Count 10,000 invoices through the screen, then look only at the flagged pileAll invoices10,000Fraud, 1%100Clean, 99%9,900Flagged, 90%90Missed10Flagged, 5%495Passed9,405Flagged pile: 585495 clean90 fraud90 / 58515.4%of flags arereal fraud
    Of 10,000 invoices, the screen flags 90 of the 100 frauds and 495 of the 9,900 clean invoices, so the flagged pile of 585 is only 15.4% fraud even though the screen catches 90% of frauds.
    The relationship
    P(F∣flag)=0.90×0.010.90×0.01+0.05×0.99=0.0090.0585=15.4%P(F\mid \text{flag}) = \frac{0.90 \times 0.01}{0.90 \times 0.01 + 0.05 \times 0.99} = \frac{0.009}{0.0585} = 15.4\%
    P(F | flag)the chance an invoice is fraud given that it was flagged
    0.01the base rate of fraud
    0.05the false positive rate on clean invoices
    What it says in wordsTrue flags divided by all flags, where all flags include the false ones from the much larger clean pile.

    What would make the screen useful, and how would an auditor use it?

    Cutting the false positive rate does far more than raising the catch rate. At a 0.5% false positive rate the flagged pile would be 90 frauds and about 49.5 clean invoices, and a flag would mean fraud 65% of the time. Raising the catch rate from 90% to 100% would only move the answer from 15.4% to about 16.8%. In practice a screen like this is a triage tool: it shrinks 10,000 invoices to 585 for a human to review, and that review is where the 495 false alarms are cleared. Say the limit too: the 1% base rate is itself an estimate, and the answer is only as good as it is.

    Where candidates lose it

    The trap answer is 90%, which swaps the chance of a flag given fraud for the chance of fraud given a flag. Interviewers ask this question to see whether you notice the swap.

    Work in counts, not formulas. Saying "imagine 10,000 invoices" makes every number concrete, and the 495 false alarms jump out before you have written a single probability.

    What the interviewer asks next

    • If an invoice is flagged twice by two independent screens, what is the chance it is fraud?
    • What false positive rate would make a flag mean fraud at least half the time?
    • How would the answer change if fraud were 10% of invoices?

    Asked at Wolverine Trading, Prop Trading, Chicago, 2017 (Wall Street Oasis): Phone interviews were pretty standard brainteasers and fit questions. There was a Bayes question

  5. 051You may roll a fair die up to three times. After each roll you either stop and take the face value in rupees, or roll again; if you reach the third roll you must keep it. What is your strategy, and what is the game worth?Probability and expected valueHardRCRBC Capital MarketsToronto · 2025

    Try it first

    Before you work it: what is the game worth if you play it well?

    Show the worked solution

    Stop on a 5 or 6 after the first roll, on 4 or more after the second, and take whatever the third gives. The game is worth 14/3, about 4.67. Solve it from the end: a last roll is worth 3.5, so with two rolls left you keep anything above 3.5, which makes two rolls worth 4.25. With three rolls left you keep only what beats 4.25.

    Why do you start from the last roll?

    Think of house hunting with three viewings booked and a rule that you must take the last flat if you get that far. You cannot judge the first flat until you know what walking away from it is worth, and that depends on the viewings still to come. A stop or continue decision is only as good as your value for continuing, so you price the last stage first and carry that value backwards. The method is called backward inductionSolving a sequence of decisions from the final step back to the first, so each earlier choice is made knowing what the later ones are worth., and it is how an option to wait is valued in finance too.

    On the third roll there is no choice: you get the face, and a fair die averages (1 + 2 + 3 + 4 + 5 + 6) / 6 = 3.5. That 3.5 is the price of walking away from the second roll. So on the second roll you keep a 4, 5 or 6, each of which beats 3.5, and re-roll a 1, 2 or 3. Half the time you keep an average of 5; half the time you collect 3.5. Two rolls are worth 0.5 x 5 + 0.5 x 3.5 = 4.25.

    Solve from the last roll backwards: each value becomes the bar to beatRoll 1: three rolls in handWalk-away value 4.25123456Keep 5 or 6Worth with this many rolls4.67Roll 2: two rolls in handWalk-away value 3.50123456Keep 4, 5 or 6Worth with this many rolls4.25Roll 3: the last rollNo choice left123456Keep anythingWorth with this many rolls3.503.50 sets roll 2's bar4.25 sets roll 1's barOrder of solving: last roll first, then carry the value back
    The last roll is worth 3.5, which makes 4, 5 and 6 worth keeping on the second roll and gives two rolls a value of 4.25; that 4.25 then makes only 5 and 6 worth keeping on the first roll, and the game is worth 4.67.

    What changes when you hold three rolls?

    The bar goes up. With three rolls in hand, walking away from the first roll is worth 4.25, so a 4 is no longer good enough: only a 5 or a 6 beats it. Two faces in six you keep, averaging 5.5; four faces in six you roll on and collect 4.25. That is (2/6) x 5.5 + (4/6) x 4.25 = 1.83 + 2.83 = 4.67.

    The relationship
    V1=3.5,V2=36⋅5+36⋅V1=4.25,V3=26⋅5.5+46⋅V2≈4.67V_1 = 3.5,\quad V_2 = \tfrac{3}{6}\cdot 5 + \tfrac{3}{6}\cdot V_1 = 4.25,\quad V_3 = \tfrac{2}{6}\cdot 5.5 + \tfrac{4}{6}\cdot V_2 \approx 4.67
    V_nthe value of the game with n rolls still available
    5the average of the faces kept on the second roll: 4, 5 and 6
    5.5the average of the faces kept on the first roll: 5 and 6
    What it says in wordsEach stage is worth the chance of keeping times the average kept, plus the chance of rolling on times the value of the stage after it.

    What do you add to show you see the pattern?

    Two observations. First, the bar rises with the number of chances left. A candidate who applies one rule, keep 4 or more, on every roll gets 4.625 instead of 4.667: a small loss that shows the continuation value was never priced. Second, each extra roll is worth less than the one before: the second roll adds 0.75, the third only 0.42, and a fourth would add 0.28. An extra option is worth less when the options you already hold are good. The limit to say out loud: this strategy maximises the average, which is right for a player who plays many times; someone playing once who needs at least 4 would play differently.

    Where candidates lose it

    The usual loss is using 3.5 as the bar on every roll. It is right for the second roll and wrong for the first, where the bar is 4.25 because two rolls still remain. Keeping a 4 on the first roll gives up only about 0.04 in value, but it tells the interviewer you never priced the right to continue.

    The other loss is solving forwards, listing every path from the first roll. That tree has dozens of branches and eats the clock. Say that you will start from the last roll, and the problem shrinks to three lines.

    What the interviewer asks next

    • With four rolls allowed, what is the game worth and what is the first-roll bar?
    • Each re-roll now costs 0.25. Does the strategy change?
    • How does this connect to the early exercise decision on an American option?

    Asked at RBC Capital Markets, Quantitative Trading, Toronto, 2025 (Wall Street Oasis): Best way to maximize EV across 3 chosen dice rolls (can choose to continue or not).

  6. 062A target company's shares trade at Rs 450. A buyer has offered Rs 500 a share in cash. If the deal fails, you expect the shares to fall to Rs 350. Ignoring time value, what probability of completion does the market price imply?Probability and expected valueCoreACAQR Capital ManagementGreenwich · 2021

    Try it first

    What probability of completion does Rs 450 imply?

    Show the worked solution

    About 67%. If the price is the probability-weighted average of the two outcomes, p x 500 + (1 - p) x 350 = 450, so p = (450 - 350) / (500 - 350) = 100 / 150 = 2/3. The price sits two thirds of the way from the failure value to the offer. The answer is only as good as the Rs 350 failure estimate, which nobody can observe directly.

    Why does a price between two outcomes reveal a probability?

    Picture a resale ticket for a cricket match that may be rained off. If the match is played the ticket is worth Rs 1,000; if it is washed out you get a Rs 400 refund. If tickets change hands at Rs 800, buyers are betting on play two times in three. When a price can end at one of two known values, where it sits between them is the market's probability, read off by distance from the bad outcome. A merger target is the same ticket: it ends at the offer price or falls back to where it would trade alone.

    Where the price sits between the two outcomes is the probability300350400450500550100 to lose50 to gainDeal fails: 350Offer: 500Market: 450p = 100 / 15066.7%chance of completionIgnore time value66.7%Six months at 8% a year: price x 1.04 = 46878.7%Fallback is Rs 380, not 35058.3%
    Rs 450 sits 100 above the Rs 350 failure value and 50 below the Rs 500 offer, two thirds of the way along, so the market implies about a 67% chance of completion; allowing for time value raises that to 78.7%, and a higher Rs 380 fallback lowers it to 58.3%.
    The relationship
    p×500+(1−p)×350=450  ⇒  p=450−350500−350=100150≈66.7%p \times 500 + (1 - p) \times 350 = 450 \;\Rightarrow\; p = \frac{450 - 350}{500 - 350} = \frac{100}{150} \approx 66.7\%
    pthe probability that the deal completes
    500the cash offer, received if the deal closes
    350the expected share price if the deal fails
    What it says in wordsThe implied probability is the distance from the failure value to today's price, divided by the full distance from failure to offer.

    What changes once you allow for time?

    Deals take months to close, and an arbitrageur who ties up Rs 450 wants paying for the wait. Say closing is six months away and the required return is 8% a year, 4% for the half year. Then the expected payoff must be 450 x 1.04 = Rs 468, and p = (468 - 350) / 150 = 78.7%. Ignoring time value understates the implied probability, because part of the gap to the offer is simply the return for waiting.

    What would you check before trusting the number?

    The failure value first, because it is an estimate and the answer swings on it. If the shares would fall only to Rs 380, say because the market has risen since the bid, the implied probability drops to 58.3%. Next the shape of the bet: Rs 50 to gain against Rs 100 to lose, so an arbitrage desk needs real confidence in the regulatory approvals, the buyer's financing and the shareholder vote. The limit to say aloud is that a probability read from prices also carries a premium for bearing deal risk, so it is not a pure forecast of completion.

    Where candidates lose it

    The fast wrong answer is 90%, reading the price as a fraction of the offer. That ignores the failure value entirely, and the failure value is half the information in the question.

    The quieter slip is measuring from the wrong end and saying one third. The price sits close to the offer, so completion is the likelier outcome; a quick sense check of the direction catches it.

    What the interviewer asks next

    • Closing is a year away and arbitrageurs want 10% a year. What probability is implied now?
    • The buyer raises the offer to Rs 520 and the shares jump to Rs 480. What happened to the implied probability?
    • Why might a stock-for-stock deal need a hedge that a cash deal does not?

    Asked at AQR Capital Management, Quantitative Research, Greenwich, 2021 (Wall Street Oasis): Questions about merger arbitrage strategies. Hedging. Python programming. Data analysis and regression.

  7. 073You pay Rs 100 to roll a fair die and receive Rs 30 times the face. Should you play? Now suppose that after seeing the roll you may pay Rs 20 to roll once more and take the second result instead. What is your rule, and what is the game worth?Probability and expected valueHardConsulting-style caseTreasury

    Try it first

    With the Rs 20 re-roll available, which rolls do you re-roll?

    Show the worked solution

    Play: one roll pays 30 x 3.5 = Rs 105 on average against a Rs 100 fee, an edge of Rs 5. With the re-roll, keep a 3 or better and re-roll a 1 or 2; the game is worth Rs 118.33, an edge of Rs 18.33. A fresh roll is worth 105 less the Rs 20 fee, 85, so re-roll only a result paying less than 85: 30 and 60 qualify, 90 does not.

    Why is the first game worth playing?

    A fair die averages 3.5, so the average payout is 30 x 3.5 = Rs 105, more than the Rs 100 you pay. On expected value the game pays Rs 5 a play, so a player who can repeat it should play. Half the time you lose money, since a 1, 2 or 3 pays 30, 60 or 90, and the other half you win 120, 150 or 180; the wins are larger than the losses, which is where the edge sits.

    How does the re-roll change the rule?

    Think of returning a shirt. You keep it if what you have is worth more than what the shop will hand you after the restocking fee. Re-roll only when the roll in hand is worth less than a fresh roll net of its fee, which is 105 - 20 = Rs 85. A 1 pays 30 and a 2 pays 60, both below 85: re-roll. A 3 pays 90, above 85: keep it, even though 3 is below the average face. The fee is what makes a 3 worth keeping.

    Re-roll only when the roll in hand is worth less than a fresh roll net of its feePay Rs 100roll once1pays 302pays 603pays 90keep 904pays 120keep 1205pays 150keep 1506pays 180keep 180Pay Rs 20, roll againfresh roll worth 105net of fee: 8560 and 30 are below 85, so re-roll; 90 is above 85, so keep the 3Game worth118.33no re-roll: 105less the 100 fee: +18.33
    Faces 3 to 6 are kept for 90, 120, 150 and 180, while faces 1 and 2 lead to a Rs 20 re-roll worth 85 net, so the game is worth 118.33 against 105 without the option, an edge of 18.33 over the Rs 100 fee.
    The relationship
    E=16(90+120+150+180)+26(105−20)=90+28.33=118.33E = \tfrac{1}{6}(90 + 120 + 150 + 180) + \tfrac{2}{6}(105 - 20) = 90 + 28.33 = 118.33
    90 to 180the payouts kept on a 3, 4, 5 or 6
    105 - 20a fresh roll's average payout less the re-roll fee
    2/6the chance of a 1 or a 2, the rolls you re-roll
    What it says in wordsThe game is worth the chance of keeping times the average kept, plus the chance of re-rolling times the fresh roll's value after the fee.

    What does the option itself cost and earn?

    The re-roll lifts the game from 105 to 118.33, so the option is worth Rs 13.33 on average, and it also cuts the chance of losing money from a half to a third, because a bad first roll gets a second chance. Re-rolling a 3 as well would give 117.50, worse by 0.83; a free re-roll would make re-rolling the 3 right and lift the game to 127.5. The threshold moves with the fee: below a fee of Rs 15 the 3 is worth re-rolling, above it the 3 is kept. The limit to say: the worst path, a 1 or 2 followed by a 1, costs Rs 90, and a player who cannot afford that should not value the game by its average.

    Where candidates lose it

    The common loss is re-rolling anything below the 3.5 average, including a 3. The bar is not the average face; it is the value of a fresh roll after its fee, and the Rs 20 fee pulls that bar below 90. Re-rolling a 3 gives up almost a rupee a play.

    The quieter slip is forgetting to charge the fee at all, which puts the game at 127.5 and the threshold at 3. State the net value of a re-roll, 85, before deciding anything.

    What the interviewer asks next

    • The re-roll fee is Rs 10. Which rolls do you now re-roll, and what is the game worth?
    • You may re-roll twice, Rs 20 each time. What is the game worth and how does the first-roll bar change?
    • The payout is Rs 30 times the face squared. Should you still play at Rs 100, and does the re-roll rule change?
  8. 087You lend to 10 borrowers. Each has a 2% chance of defaulting over the year, independently of the others. What is the chance that at least one defaults, and what is the expected number of defaults?Probability and expected valueCoreRating agenciesBank credit

    Try it first

    What is the chance that at least one of the ten defaults?

    Show the worked solution

    The chance of at least one default is 18.3%, and the expected number of defaults is 0.2. Work from the complement: each loan survives with probability 98%, so all ten survive with probability 0.98^10 = 81.7%, and at least one default is the rest. The expected number is simply 10 x 2% = 0.2, which holds whether or not the loans are independent. Independence matters for the first answer, not the second.

    Why work from the chance that nothing happens?

    Ask what the chance is that at least one of ten friends is late for dinner, each being late one time in fifty. Counting the ways someone could be late is messy: one late, two late, any combination. Counting the single way nobody is late is easy: everyone on time. 'At least one' is one minus 'none', and 'none' for independent events is just the single probabilities multiplied. Each loan survives with probability 0.98, so all ten survive with probability 0.98^10.

    To do 0.98^10 in your head, use the shortcut that (1 minus x) to the power n is close to 1 minus nx plus a correction of n(n minus 1)/2 times x squared: 1 minus 0.20 plus 45 x 0.0004 = 0.818. The exact figure is 0.8171, so the chance of at least one default is 18.29%. A second check is the Poisson shortcut, 1 minus e to the minus 0.2, which gives 18.1%.

    Ten independent 2% loans: work from the chance that none defaults81.7%016.7%11.5%20.09%3 or moreNumber of loans that defaultAt least one: 18.3%= 1 - 0.98^10 = 1 - 81.7%No default0.98^10 = 81.7%Same loans, two worldsIndependentFully linkedExpected defaults0.20.2At least one18.3%2.0%All ten defaultabout 02.0%Correlation moves risk into the tail
    With ten independent loans each carrying a 2% default chance, no default happens 81.7% of the time, so at least one default happens 18.3% of the time, while expected defaults are 0.2 whether the loans are independent or perfectly linked.

    Why is the expected number so much simpler?

    Expected values add, always. Each loan contributes 0.02 expected defaults, and ten loans contribute 0.2. The expected number of defaults is 0.2 regardless of how the loans are connected, because the expectation of a sum is the sum of the expectations even when the events are correlated. The distribution behind it is lopsided: 81.7% of the time nothing happens, 16.7% of the time exactly one loan fails, and two or more fail 1.6% of the time.

    What does correlation change?

    Take the extreme. If all ten borrowers are suppliers to one factory and fail together or survive together, there is a 2% chance that all ten default and a 98% chance that none does. Expected defaults are still 0.2. But the chance of at least one default falls to 2%, and the chance of losing the entire book jumps from practically zero to 2%. Correlation does not change the average loss; it moves probability from many small losses into rare large ones, which is the loss a lender cannot survive. That is why credit portfolio work spends its effort on concentration and correlation rather than on the average default rate, and why a portfolio of ten loans to one industry is riskier than its expected loss suggests.

    Where candidates lose it

    The fast wrong answer is 20%: ten loans times 2%. Adding probabilities only works for events that cannot happen together, and two loans can both default. The error is small here, 20% against 18.3%, but it grows quickly: with 100 such loans the same method gives 200%, which is impossible.

    The second loss is giving 18.3% and stopping. The question says independently for a reason. Saying what correlation would do, same expected defaults, fatter tail, is the part a credit interviewer is listening for.

    What the interviewer asks next

    • How many such loans do you need before at least one default is more likely than not?
    • If each loan is Rs 10 crore and recovers 40% on default, what is the expected loss on the book?
    • Two of the ten borrowers are in the same group of companies. Does the chance of at least one default go up or down?
  9. 100You toss a fair coin until you see two heads in a row. How many tosses do you expect to need? And why is that more than the number you expect to wait for a head followed by a tail?Probability and expected valueHardConsulting-style caseKPO research support

    Try it first

    Which pattern takes longer on average to appear, HH or HT?

    Show the worked solution

    Six tosses for HH on average, four for HT. For HH, a tail after a head sends you back to the start with nothing. For HT, once you hold a head, every further head keeps you one toss from finishing, so nothing is lost. Solve HH with two unknowns: from the start E0 = 1 + E0/2 + E1/2, and after a head E1 = 1 + E0/2, which gives E1 = 4 and E0 = 6. For HT, E1 = 1 + E1/2 = 2 and E0 = 4.

    Why is waiting for two heads different from waiting for a head then a tail?

    Suppose you will go trekking after two dry days in a row. One wet day after a dry one puts you back to zero: you need two fresh dry days. Now suppose instead you are waiting for a dry day followed by a wet one. Extra dry days cost nothing; you stay ready, and the first wet day finishes the job. A failed attempt at HH throws away the progress you had, while a failed attempt at HT keeps it, so HH pays for its failures twice: the wasted toss and the lost head. That asymmetry is the whole answer; the algebra just prices it.

    Write the states. E0 is the expected tosses still needed from nothing, E1 from one head in hand. From nothing, one toss is spent and you land back at E0 with a tail or at E1 with a head: E0 = 1 + E0/2 + E1/2, so E0 = 2 + E1. For HH, from one head a head finishes and a tail drops you to E0: E1 = 1 + E0/2. Substitute: E1 = 1 + (2 + E1)/2, so E1/2 = 2, E1 = 4 and E0 = 6. For HT, from one head a tail finishes and a head keeps you at E1: E1 = 1 + E1/2, so E1 = 2 and E0 = 4.

    The relationship
    E0=1+12E0+12E1E1HH=1+12E0⇒E0=6E1HT=1+12E1⇒E0=4E_0 = 1 + \tfrac{1}{2}E_0 + \tfrac{1}{2}E_1 \qquad E_1^{HH} = 1 + \tfrac{1}{2}E_0 \Rightarrow E_0 = 6 \qquad E_1^{HT} = 1 + \tfrac{1}{2}E_1 \Rightarrow E_0 = 4
    E0expected tosses still needed with no useful toss in hand
    E1expected tosses still needed holding one head
    1/2the chance of a head, and of a tail, on a fair coin
    What it says in wordsEach state's expected wait is one toss plus the average of the waits in the states a head and a tail lead to.
    Two heads in a row: a tail sends you home. Head then tail: nothing is lostWaiting for H Hexpected tosses from the start: 6startE = 6one HE = 4done0 leftH, 1/2H, 1/2T, 1/2T, 1/2: all progress lostWaiting for H Texpected tosses from the start: 4startE = 4one HE = 2done0 leftH, 1/2T, 1/2T, 1/2H, 1/2: still one HOverlap rule: HH = 2 + 4 = 6 tosses, HT = 4, HHH = 14, HTH = 10, HTT = 8
    In the HH diagram the tail arrow from the one-head state runs all the way back to the start, which is why the wait is 6 tosses, while in the HT diagram a head from the one-head state only loops in place, so the wait is 4.

    Is there a rule for longer patterns?

    Yes, and it is quick enough for the room. For each length k at which the pattern's first k symbols equal its last k symbols, add 2 to the power k. HH matches itself at k = 1 (H and H) and at k = 2 (the whole thing): 2 + 4 = 6. HT matches itself only at k = 2: 4. HHH gives 2 + 4 + 8 = 14; HTH gives 2 + 8 = 10; HTT gives just 8. Patterns that overlap with themselves take longer to appear from a fresh start, because their occurrences come in clusters, and the same long-run frequency spread into clusters means longer gaps between them. Every pattern of length n shows up once in 2 to the n positions on average; what differs is how bunched those appearances are.

    The average hides a wide spread. The chance that HH has not appeared after ten tosses is 14.1%, against 1.1% for HT, so one game in seven is still running at toss ten when you wait for HH. And the figures assume a fair, independent coin: with heads at 60%, the HH wait falls to 1/p + 1/p squared, about 4.4 tosses. The finance link is any rule that needs consecutive results, such as a bonus or a covenant test that requires two good quarters in a row: one bad quarter resets the count, so the rule is harder to satisfy than its two-in-four odds suggest.

    Where candidates lose it

    The common wrong answer is 4 for both, from 'each pattern has probability 1/4, so wait 4 tosses'. That is the long-run frequency, not the wait from a fresh start, and it ignores that a failed HH attempt destroys the head you had. Another is 8, from doubling the single-head wait of 2 and then adding; the state equations, not intuition, settle it at 6.

    The second loss is reaching 6 and 4 with no reason. The interviewer asked why, and the one-sentence answer is that HT keeps its progress after a failure and HH does not. Offer the overlap rule afterwards: it shows you can extend the result to HHH or HTH without starting over.

    What the interviewer asks next

    • How many tosses do you expect to wait for HHH, and for HTH?
    • Two players toss one coin: one wins if HH appears first, the other if HT appears first. Who is more likely to win?
    • With a coin that shows heads 60% of the time, what is the expected wait for HH?
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